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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-13-2003, 06:33 PM   #1 (permalink)
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Default Major w00tage!

Heh, almost cracked the lot

Included here is a cool download, extract it straight into your Generals directory and it gives you all of this;-

- Script Debugger - uploaded this one before, run with -win -scriptDebug to invoke

- Particle Editor - run with -win -particleEdit to invoke, play a game on the Particle Test Map (place the ParticleFXTest object on it, play map in game and destroy object to test your particle systems) - use the particle editor to edit the test particle system

- AI Scripts Map - use this in WB to import SkirmishScritps.scb for easier editing

- WND Editor - dan dan daaan! Visual WYSIWYG editor for WND files, based very heavily on GUIEdit. This is my version, almost identical to the one used in development! This one is better (if I sent you this already, then use this new one instead). This new version now supports Generals' own directory structure and has an updated Generals.STR file based on the 1.6 patch, also corrected problem where some texture pages were not used properly (if at all). VERY cool stuff.

- Extensions to WB to try and enable the Mesh Mold tool for curved ramps etc (not entirely working yet)

http://www.deezire.net/downloads/gen...eralsUtils.zip

Like I said, all you have to do is unzip the lot into the Generals directory and youre good to go, seamless integration with the game and its directory structure. Enjoy!

Please DO NOT share or redistribute any of that!!!
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Old 08-13-2003, 07:56 PM   #2 (permalink)
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Major w00tage indeed
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Old 08-15-2003, 12:20 AM   #3 (permalink)
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That f'ing rules...but, I have some questions. I edited the final quit game menu thing. Basically just changed some colors and fonts...and now those 2 button's won't work. It is weird because I've edited the main menu fine...but just the 2 "ok" and "cancel" quit buttons dont' work at all.

Oh, and it won't let me load some of the menu's.
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Old 08-15-2003, 04:37 AM   #4 (permalink)
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Quote:
Originally Posted by smurfbizkit
Oh, and it won't let me load some of the menu's.
Deez mentioned that in the read me...
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Old 08-15-2003, 12:25 PM   #5 (permalink)
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Yeah, you have to remember my build is still the last dev version so it all works, I have to spend a fair amount of time getting things to work with the public release (which aint easy as I dont have source code for the public one).
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Old 08-20-2003, 06:36 AM   #6 (permalink)
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Nice job. I have yet to test much of it though.
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