logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,668
Posts: 94,537

Administrators:
DeeZire, Redemption

There are currently 59 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-14-2003, 01:06 AM   #1 (permalink)
Junior Member
 
Join Date: Jun 2003
Posts: 13
Default Changing Base Defenses

I tried adding an upgrade to the GLA Stinger Site that makes an AT-4 SPIGOT Anti-tank system(common in the black market i believe, so it's believable)....but i don't know how to code it.

OR

replace the Explosive Barrel of the GLA Worker with the SPIGOT, but the Build button appears greyed out and its unbuildable.

here's a bit of the code i'm using and a shot of a Spigot in case you don't know it:
NARFUX is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2003, 01:24 AM   #2 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 142
Default

theres 1thing that could be wrong wid ur spigot u aint got a cameo and if u have u havent coded it properly
ElRedento is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2003, 01:50 AM   #3 (permalink)
Junior Member
 
Join Date: Jun 2003
Posts: 13
Default

no, it has to be with the construction coding because it does have a cameo and it shows, but greyed out
NARFUX is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2003, 02:01 AM   #4 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 452
Default

Quote:
CommandButton Command_ConstructGLASpigot
Command = DOZER_CONSTRUCT
Object = AT4SPIGOT
TextLabel = CONTROLBAR:ConstructGLASpigot
ButtonImage = SPIGOT
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipGLABuildGLASpigot
End
should be

Quote:
CommandButton Command_ConstructGLASpigot
Command = DOZER_CONSTRUCT
Object = GLASPIGOT
TextLabel = CONTROLBAR:ConstructGLASpigot
ButtonImage = SPIGOT
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipGLABuildGLASpigot
End
Problem was... you were not referring to the proper object... you were reffering to AT4spigot... which does not exist, so it can't be built... so it is greyed out.

Hope that helps
guyee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2003, 04:01 PM   #5 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

That would be it allright.

Funny though that that's exactly what makes the Leopard tank unbuildable in Pro:Gen 1.5. The command button to build the thing refers to AmericaTankTwoLeopard but the object is called AmericaTankLeopard.
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2003, 09:54 PM   #6 (permalink)
Junior Member
 
Join Date: Jun 2003
Posts: 13
Default Thanks!

i got it working now....finally the GLA have something besides that stupid little barrel...next step is to create something for China...i was thinking along the lines of aerial mines against those pesky Auroras....any thoughts??
NARFUX is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-15-2003, 05:02 AM   #7 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 115
Default

good luck, its simple, the auroras locomotor stops it from being hit, ever, until it slows down, but i have noticed that this is a little buggy, as i removed the slowdown from my auroras, and still some fall from the sky, but far less, what i need to do now though, is make 2 weapons, one for the GLA, and 1 for China, which can shoot down my new aurora, but i odnt know if it is possible, but i would assume the code to be similar to aerial mines, and they would be good to see
samthebobman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Not within my base adamstrange Generals & Zero Hour Editing 2 07-22-2007 02:22 AM
Help with Civilian Defenses, please! Baene Red Alert 2 & Yuri's Revenge Editing 19 08-30-2005 06:44 AM
PAL-Base Vanguard Generals & Zero Hour Editing 8 08-02-2005 10:27 PM
Adding Base defenses c_rogers Generals & Zero Hour Editing 15 10-04-2004 04:45 PM
Anti-Paratrooper Defenses Seafox Red Alert 2 & Yuri's Revenge Editing 8 07-16-2003 10:38 AM


All times are GMT -4. The time now is 07:29 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.