logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,613
Total Threads: 8,706
Posts: 94,985

Administrators:
DeeZire, Redemption

There are currently 59 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-14-2003, 09:02 AM   #1 (permalink)
Senior Member
 
Join Date: May 2003
Posts: 141
Default BattleMaster treadanimation

hello guys

Ingame the battlemaster has no treadanimation, but the cinematic BattleMaster has treadanimation. So I replaced the "factionUnit" ini-coding of the ingame battlemaster with the ini coding of the cinematic battlemaster.
After that I was able to load the game without any problems. So I built a warfactory and ordered a battleMaster. Then I moved the tank downhill, but I saw no treadanimation. So what's the deal?

Any ideas?
Mohawk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
BattleMaster TowMissile? adamstrange Generals & Zero Hour Editing 3 09-11-2004 09:55 PM
how can skin my battlemaster? IraqiPeopleRocks Generals & Zero Hour Editing 2 08-26-2004 06:31 PM


All times are GMT -4. The time now is 11:38 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

1 2 3 4 5 6 7 8 9 10 11 12 13