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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Looking for a FAQ to add a new DamageType :)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-15-2003, 11:38 AM   #1 (permalink)
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Default Looking for a FAQ to add a new DamageType :)

I suppose it is possible to create a new damagetype and to add it in weapon.ini and armor.ini but i don't know where to begin.

Anyone know a FAQ that explains how to do it please ?

Thanks
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Old 08-15-2003, 12:06 PM   #2 (permalink)
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Why don't you just get creative with some of the existing damage types? I just reorganized the stuff for Blitz2 (like below), and it works fine.


Quote:
Armor ArmorSuperHeavy
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = CRUSH 0% ;Depends on the vehicle
Armor = RADIATION 0% ;wasn't a factor in ww2
Armor = POISON 0% ;not much widescale use of this in ww2
Armor = SNIPER 0% ;added with snipers
Armor = KILL_PILOT 0% ;added with snipers
Armor = PARTICLE_BEAM 0% ;heh, sorry no particle weapons in blitz2
Armor = SURRENDER 0% ;there is no surrender in war, anyone pussy enough to do so will be shot
Armor = MELEE 0% ;maybe commando's?
Armor = LASER 0% ;will be used for flak(anti air and anti infantry)
Armor = HAZARD_CLEANUP 0% ;not using this in blitz2
;;;the following are blitz2 reorganized warheads
Armor = SMALL_ARMS 0% ;hollowpoint
Armor = FLAME 0% ;flame
Armor = MOLOTOV_COCKTAIL 0% ;molotov
Armor = INFANTRY_MISSILE 25% ;shaped charge
Armor = FLESHY_SNIPER 0% ;at rifle
Armor = GATTLING 0% ;light
Armor = COMANCHE_VULCAN 100% ;heavy
Armor = ARMOR_PIERCING 100% ;ap
Armor = STEALTHJET_MISSILES 35% ;he
Armor = AURORA_BOMB 35% ;ballistic
End
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Old 08-15-2003, 02:00 PM   #3 (permalink)
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You cannot add new damage types, just use what there is, and make them work. Sorry
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Old 08-16-2003, 09:50 AM   #4 (permalink)
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Thanks

Ok, i will work with the existing ones
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