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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-15-2003, 04:05 PM   #1 (permalink)
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Default Apache Unit

Okey i downloaded the apache v1,2 to remodel the comanche.
Now i want to have both the comanche AND the apache .

I renamed the model (using Gmax ) and that goes good.
But the problem is that i have a problem now i dont have the propellors go around.
How can i fix this i KNOW ops: definantly that they are there because they did work when i added it to the comanche.
Plz help :cry:
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Old 08-16-2003, 08:02 AM   #2 (permalink)
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Plz answer it because i need it for my mod
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Old 08-16-2003, 03:02 PM   #3 (permalink)
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You'll probally have to reanimate the model. Go into RenX and click the animate button. I prefer going though and moving the propeller a small bit, every 5 frames.

Oh yeah, you move to difrent frames from the slider at the bottom. Just make sure you keep the propeller in the same base point, other wise it looks like its flying around the copter.
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Old 08-16-2003, 07:02 PM   #4 (permalink)
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I think you should just go and download the one that Tor3203 posted. He posted it in a topic called "Any M1A2 Abrams out there"

jmb8785
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Old 08-16-2003, 08:33 PM   #5 (permalink)
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JMB did you even check that file?

I opened it but it shows that the files are in AVComanche
It means it will take away the current comanche model and replace it with the apache.

I dont want to change model i want to ADD a model.
Wich means that it needs to have a different name then AVComanche.

I had this file already and edditid in RENX to make it AVApache but now it wont make any propellor movement.
I need a model that gives a different name to the apache
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Old 08-16-2003, 08:55 PM   #6 (permalink)
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Oops, sorry i just found the file i needed after 4 downloads :tard: hehe.
Sorry i now got the good file thx you i am sorry :cry: .
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