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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-28-2003, 05:07 AM   #11 (permalink)
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zero hour's destroy the pacific fleet is just an sp mission. Where you have to destroy a US aircraft carrier

as for water... i know henford made shipyards and all of them. I don't see why everyone is so engaged in using a navy. You're mostly fighting in a desert in the game... so why the need for a navy?

I've never found the navy in the c&c games to be of any particular use.
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Old 08-28-2003, 09:29 AM   #12 (permalink)
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Because it's not a complete battle without navy.
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Old 08-28-2003, 05:10 PM   #13 (permalink)
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Quote:
Originally Posted by Vanguard
Because it's not a complete battle without navy.

he is right
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Old 08-28-2003, 05:10 PM   #14 (permalink)
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Navys were always so fun.
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Old 08-28-2003, 05:21 PM   #15 (permalink)
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Quote:
Originally Posted by Opals25
Navys were always so fun.


true
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Old 08-28-2003, 08:32 PM   #16 (permalink)
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Quote:
Originally Posted by guyee
I don't see why everyone is so engaged in using a navy. You're mostly fighting in a desert in the game... so why the need for a navy?

I've never found the navy in the c&c games to be of any particular use.
Because this is an editing forum.Its not for playing vanilla C&C.

Personally I wont play Generals(dont get me started on what I hate about this game), but Im interested in trying to make my own mod for it, because the engine is pretty cool.
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