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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-16-2003, 04:03 PM   #1 (permalink)
ice
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Default Deezire two questions..

I've read you edited scirimishscripts.scb to make the radar jam. But what happens when you play a map that has edited thoose scriots? Won't yours be overwritten then?

And is it possible to remove the low power bug? I changed theese values:
MinLowEnergyProductionSpeed = 1.0;0.5
MaxLowEnergyProductionSpeed = 1.0;0.8

And thought that now the build speed always will be the same, but it won't work?? Why?

thanks in advance!
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Old 08-16-2003, 06:05 PM   #2 (permalink)
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Yes they are overwritten in custom maps, but then again anyone adding the Radio Station should also add the relevant scripts to the same map

You need to adjust 3 lines, not two, to fix the low power;-

MinLowEnergyProductionSpeed = 1.0
MaxLowEnergyProductionSpeed = 1.0
LowEnergyPenaltyModifier = 1.0
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Old 08-17-2003, 10:22 AM   #3 (permalink)
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Default

Thanks, but still have a problem :/
In my gamedata it looks like this:
MinLowEnergyProductionSpeed = 1.0;0.5
MaxLowEnergyProductionSpeed = 1.0;0.8
LowEnergyPenaltyModifier = 1.0

and it still won't work??
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