Quote:
Weapon RaptorJetMissileWeaponA2A
ClipSize = 0
ClipReloadTime = 0
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
AntiGround = No
End
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ClipSize = 0 means there is nothing to fire. If you notice, the clipsize is always at least 1 for every weapon. Set the clipsize to 1 then set the reload time to around 1000 or whatever you want. Also, dont have the showammopips enabled for the air to air. You only have a limit of ammo on the A2G weapon, so only show that weapons ammopips. Besides that, the whole thing should work fine. I have done something similar to what you have done here, except my a2a weapon is not unlimited like yours.