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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-16-2003, 09:08 PM   #1 (permalink)
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Default How to make...

How to make...

Marauder / Quad and Technical gains a health bonus everytime they upgraded their weapon / get some SalvageCrate?

Behavior = MaxHealthUpgrade ModuleTag_18
TriggeredBy = ???
AddMaxHealth = 50.0
ChangeType = ADD_CURRENT_HEALTH_TOO
End

Why should i put "???" in?

I want to make Marauder gets health bonus by 50.0 by collecting 1 SalvageCrate, this means 150.0 health bonus can be obtain (for 3 barrel)

So?
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Old 08-17-2003, 03:16 AM   #2 (permalink)
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bump
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Old 08-17-2003, 10:08 AM   #3 (permalink)
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Trigeredby = Crateupgrade
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Old 08-17-2003, 01:20 PM   #4 (permalink)
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Trigeredby = Crateupgrade

if i do this it will make Marauder can obtain 500 Health (10 crate)

i just want it add health if they model change from 1 small barel, 2 barrel, and 3 barrels that means only 150 health...

so?
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Old 08-17-2003, 01:49 PM   #5 (permalink)
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no it can only get two crate upgrades, the other crates it gets are not upgrades.
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