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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-18-2003, 12:42 AM   #1 (permalink)
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Join Date: Jun 2003
Posts: 169
Default NapalmStriker Units

NapalmStriker Units

How do add a jetcontrail to a NapalmStriker jets?
It seems that they cannot be added a jetcontrail...
I try to use Raptor as a model (copy paste them) to replace Iron Dragon... but seems that the jet contrail won't appear..
I also use MiG, Su-47 and many other model but it couldn't work

When i used this as a units (buyable) the jetcontrail/smoke appear... but if i use this as Napalm transport, the jetcontrail disappear...

What caused this?

Here:

DefaultConditionState
Model = Su-47
HideSubObject = BurnerFX01 BurnerFX02
WeaponLaunchBone = PRIMARY WeaponA
End
ConditionState = JETEXHAUST
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = JETEXHAUST JETAFTERBURNER
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Exhaust01 JetExhaust
ParticleSysBone = Exhaust02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = REALLYDAMAGED
Model = Su-47
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = RUBBLE
Model = Su-47
End
ConditionState = REALLYDAMAGED JETEXHAUST
Model = Su-47
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
Model = Su-47
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Engine01 JetExhaust
ParticleSysBone = Engine02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER
Model = Su-47
HideSubObject = None
ShowSubObject = None
ParticleSysBone = Engine01 JetExhaust
ParticleSysBone = Engine02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
End
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Old 08-18-2003, 04:14 AM   #2 (permalink)
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its probably an model bone problem
u will need to redo your model i think
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Old 08-18-2003, 05:48 AM   #3 (permalink)
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Quote:
Originally Posted by pieten
its probably an model bone problem
u will need to redo your model i think
nothing wrong with my model...

it works fine if i use it as buildable/purchaseable units

but...
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Old 08-18-2003, 08:27 AM   #4 (permalink)
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bump
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Old 08-18-2003, 11:37 AM   #5 (permalink)
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Old 08-19-2003, 03:57 AM   #6 (permalink)
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hey...

anyone find a way to activate jetcontrail in napalmstriker?

i just try using raptor/mig model... but the jetcontrail wont appear (i copy paste raptor/mig draw3d module)
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Old 08-20-2003, 04:07 AM   #7 (permalink)
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make sure that the model has the proper bones... i know i've gotten it to work, but make sure that the bones for the trail are actually there....
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Old 08-20-2003, 07:19 AM   #8 (permalink)
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the bones for trail are there...

i just open it...

i am not stupid...

read my above post
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Old 08-20-2003, 08:56 PM   #9 (permalink)
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hmmm.... there might be something screwed up with the way the condition state that the game uses on the napalm strikers.... cant say for sure....

try screaming for deezire.... he might know...
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Old 08-21-2003, 01:29 AM   #10 (permalink)
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Quote:
Originally Posted by guyee
hmmm.... there might be something screwed up with the way the condition state that the game uses on the napalm strikers.... cant say for sure....

try screaming for deezire.... he might know...
he won't...

he only like to speak and answer with a pro...

newbie like never be noticed... :cry:
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