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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-19-2003, 11:50 AM   #1 (permalink)
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Default First time... first try...

How to add bones?

Yes... i don't know how to do it...

I thought normal object is a bones...

Something like Wingtip bone, weapon bone?

How?
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Old 08-19-2003, 05:49 PM   #2 (permalink)
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easy u take the raptor model into gmax u delete every thing u dont need from it, so keep like the wingtips , andimport ure model and move the wingtip bones into position u will may have to reaply ure skinn
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Old 08-19-2003, 05:57 PM   #3 (permalink)
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how do yah get raptor in it
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Old 08-19-2003, 06:27 PM   #4 (permalink)
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Default

you have 2 options here

a fork

or

w3d importer
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Old 08-20-2003, 07:16 AM   #5 (permalink)
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Quote:
Originally Posted by pieten
easy u take the raptor model into gmax u delete every thing u dont need from it, so keep like the wingtips , andimport ure model and move the wingtip bones into position u will may have to reaply ure skinn
so u mean i open my.w3d and get raptor w3d (import again?)

this means 2 model at once in a window?

is there any simple way?

menus to get bones?
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Old 08-20-2003, 07:20 AM   #6 (permalink)
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Quote:
Originally Posted by smurfbizkit
you have 2 options here

a fork

or

w3d importer
a fork?

???
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