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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-19-2003, 01:07 PM   #1 (permalink)
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Default Animation Problem

Hi Guys !
I made a new factory, where i want my tanks , etc. come out.
My problem is, that the door animation doesnt work.
The tank comes out, but the animation i made 4 the doors doesnt work...
4 more information check this Picture :


a fast answer would be quit cool
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Old 08-19-2003, 01:26 PM   #2 (permalink)
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Its prolly something with the ini's
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Old 08-19-2003, 01:43 PM   #3 (permalink)
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Cool Model. I think it would be cool in a Vietnam Mod
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Old 08-19-2003, 02:25 PM   #4 (permalink)
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lol, yes ;
It's ok (ask Thunder, his english is somehow not that well...)
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Old 08-19-2003, 05:36 PM   #5 (permalink)
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u need to make a factory without an door and a door with movement animation then u have to add both together in the ini just look at the warfactory codes
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Old 08-19-2003, 05:55 PM   #6 (permalink)
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vietnam mod should be based in a realistic enveyroment , aka the building lookst to clean to mistaken for a vietnam camp
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Old 08-20-2003, 02:28 AM   #7 (permalink)
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@pieten: I know that the factory and the door must be separate models.
the inicode should be correct, but it wont work...

i think it's an export problem...
skin isn't important now...
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Old 08-20-2003, 02:39 AM   #8 (permalink)
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have you made the animations yourself or did u take an existing one and remodeld it in gmax?
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Old 08-20-2003, 02:51 AM   #9 (permalink)
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I made it myself.

If i export it as pure animation, there is no model, as hierarchical animated model, the animation wont work...
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Old 08-20-2003, 02:53 AM   #10 (permalink)
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u just need to export it like a normal model
and if the animation works in w3d viewer
i think then its code prob
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