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Command and Conquer Editing
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Generals & Zero Hour Editing
» renx to 3dsmax?
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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08-20-2003, 06:20 PM
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Waspo
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Join Date: May 2003
Posts: 469
renx to 3dsmax?
how can i import a renx file into 3dsmax filetype. I didnt boter to use the filetype names in this post, r
08-20-2003, 07:01 PM
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mastermind2003
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Join Date: Feb 2003
Location: USA
Posts: 853
You'd need to use the W3D exporter, and get a 3DS compatible importer.
08-27-2003, 01:36 AM
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Waspo
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Join Date: May 2003
Posts: 469
Know where to get any of that? Oh, and they aren't w3d....I export em first huh?
08-27-2003, 01:46 AM
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Sypher_5
Senior Member
Join Date: Dec 2002
Location: Middle Earth
Posts: 290
You could export a model without texture information into MD3 and open in 3DSmax.
I'm not sure if MD3 is supported by 3DSMax by default, but there will be a plugin if not.
There will be a new MD3 for Gmax soon that allows texture information to be passed with it. ( Finally ! )
08-27-2003, 01:53 PM
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NN-Stino
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Join Date: Jul 2003
Location: the Netherlands
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