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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-21-2003, 07:39 AM   #1 (permalink)
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Default Image Packer

Working on this one next It converts all your tga images into one texture page to the dimensions you specify, and produces the INI file for it

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Old 08-21-2003, 01:18 PM   #2 (permalink)
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Nice one, as for Blitz II as for TrueWar
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Old 08-22-2003, 10:14 AM   #3 (permalink)
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And it generates those ini files as well? (MappedImages stuff?)
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Old 08-22-2003, 12:19 PM   #4 (permalink)
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Yes, just like the one EA used, I suppose.
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Old 08-23-2003, 03:40 PM   #5 (permalink)
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It more or less IS the one EA uses
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Old 08-24-2003, 07:21 AM   #6 (permalink)
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Let's pretend we never heard that... :angel:

I'm wondering, what program do you use to decompile it?
Or, (maybe better) what do you exactly change to the program so others can use it?
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Old 08-24-2003, 09:41 AM   #7 (permalink)
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I know he edits resources to change the places the program looks for files (that's not the same between development versions and the final game) with a resource editor.
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