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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-22-2003, 06:23 AM   #1 (permalink)
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Default How to do this in Chilliskinner

Can somebody help please??? How can i unfold the main body, cause i'm to nooby to do that, maybe someone can explain?? You can download it here
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Old 08-22-2003, 06:58 AM   #2 (permalink)
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I think i figured it out myself...I click the mesh rollout then i press on polygon. After that i select the polygons that i want to detatch. And with that way i can detach the hole object into seperate pieces???????
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Old 08-22-2003, 08:17 AM   #3 (permalink)
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Follow the Chilliskinner Tutorials.

Basically, your trying to break it up into small sections that are going to unfold nicely. When you detach a section ( this can be more than one poly ) that piece will be flattened seperately. if you go into the objects subobject menu you can then select poly or face and click "detach" that selected pieces will be fattened as one piece. So the more you break up, the more sections. The more you leave attached the less sections will be flattened.
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Old 08-22-2003, 05:18 PM   #4 (permalink)
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When you want to unfold a piece you need to take every side seperate and select the unfold points. These point you need to select so that G-max Renx or whatever you're working in knows which point he must not seperate. There for you must know that suddenly at a point what first was 1 polygon now is 2 or 3 polygons and you must select them all foor a good attachment.

But Freefall and I already figured that so thank you for your help.
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