logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 16 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-22-2003, 02:10 PM   #1 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Germany
Posts: 303
Default editing launch degree for missiles

Hi,

a short question. Is it possible to edit the pitch degree at which a weapon, say a missile, is launched from its launch bone? For example the SCUD starts at 90 degrees, the tomahawk at 70.

I found an entry for the Tomahawk in the FactionUnit.ini:

Code:
Behavior = AIUpdateInterface ModuleTag_03
    Turret
      TurretTurnRate = 60   ; turn rate, in degrees per sec
      TurretPitchRate = 60
      FirePitch = 70  ; Instead of aiming pitchwise at the target, it will aim here
      AllowsPitch = Yes
      ControlledWeaponSlots = PRIMARY
    End
    AutoAcquireEnemiesWhenIdle = No NotWhileAttacking
  End
Well fine but for my own tank that does not work. I told him to FirePitch = 30 and actually it raises the Turretel to 30 degrees but the weapon that appears then and starts is at about 70 degrees. I am using a modified Tomahawk Missile as a SAM missile to target aircraft btw maybe thats the problem.

May be I did not see the entry in one of the INIs and you can help me?
2312222 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
How to launch a weapon/projectile vertically... SmokeyDaBear Generals & Zero Hour Editing 21 11-27-2005 01:30 PM
Press button & launch special power at this location Dibelius Generals & Zero Hour Editing 2 10-09-2005 10:25 PM
Launch Pads and Space Shuttles MORPHLING Red Alert 2 & Yuri's Revenge Editing 14 05-11-2005 07:04 AM
The 3rd Age soft launch Hostile LOTR: Battle For Middle Earth I & II Editing 5 12-23-2004 06:28 PM
Creating new launch pad (turret thing) on the battleship Nuker Generals & Zero Hour Editing 5 03-30-2003 07:57 PM


All times are GMT -4. The time now is 12:54 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.