Ive had a play about and I reckon Ive got the original flames look again.
Theres 3 steps to getting it right;-
1. You need to open FactionUnit.INI and edit the DragonTankFlameProjectile object. Change the BoneFXUpdate module so it looks like this;-
Code:
Behavior = BoneFXUpdate ModuleTag_06
PristineParticleSystem1 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerTrail01
PristineParticleSystem2 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerTrail02
PristineParticleSystem3 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerTrail03
PristineParticleSystem4 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerTrail04
PristineParticleSystem5 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerTrail05
PristineParticleSystem6 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerSmoke01
PristineParticleSystem7 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerSmoke02
PristineParticleSystem8 = bone:NULL OnlyOnce:Yes 0 0 PSys:FlameThrowerTrail06
End
2. The hard part is ParticleSystem.INI. You need to replace the following sections with these codes;-
Code:
ParticleSystem FlameThrowerTrail01
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXFire01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.00 0.00
Gravity = 0.00
Lifetime = 6.00 6.00
SystemLifetime = 2
Size = 0.50 0.80
StartSizeRate = 0.00 0.00
SizeRate = 0.00 1.00
SizeRateDamping = 0.00 0.00
Alpha1 = 0.00 0.00 0
Alpha2 = 1.00 1.00 8
Alpha3 = 0.00 0.00 8
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 1
Color3 = R:0 G:0 B:0 8
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 10.00 10.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerTrail02
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXfthrower02.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = -2.00 2.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -2.00 2.00
AngularDamping = 0.20 0.60
VelocityDamping = 0.30 0.90
Gravity = 0.15
Lifetime = 7.00 10.00
SystemLifetime = 17
Size = 0.05 0.05
StartSizeRate = 0.20 0.20
SizeRate = 0.40 0.40
SizeRateDamping = 0.90 0.90
Alpha1 = 0.01 0.01 0
Alpha2 = 0.01 0.01 1
Alpha3 = 0.20 2.00 3
Alpha4 = 0.20 0.20 5
Alpha5 = 0.20 0.20 7
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 1
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 2.00
BurstCount = 5.00 6.00
InitialDelay = 1.00 1.00
DriftVelocity = X:-0.20 Y:0.10 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.30
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerTrail03
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXfthrower03.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = -2.00 2.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.40 0.40
AngularDamping = 0.00 1.00
VelocityDamping = 0.65 0.80
Gravity = 0.30
Lifetime = 10.00 15.00
SystemLifetime = 17
Size = 0.50 0.50
StartSizeRate = 0.20 0.30
SizeRate = 0.30 0.90
SizeRateDamping = 0.90 0.99
Alpha1 = 0.00 0.00 0
Alpha2 = 0.20 0.20 1
Alpha3 = 1.00 1.00 3
Alpha4 = 0.50 0.70 6
Alpha5 = 0.40 0.70 8
Alpha6 = 0.00 0.40 10
Alpha7 = 0.00 0.10 12
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 1
Color3 = R:254 G:252 B:228 6
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 1.00
BurstCount = 1.00 3.00
InitialDelay = 4.00 6.00
DriftVelocity = X:-0.30 Y:0.10 Z:-0.20
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 1.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerTrail04
Priority = CRITICAL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXfthrower05.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = -3.00 3.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.20 0.20
AngularDamping = 0.80 1.00
VelocityDamping = 0.50 0.90
Gravity = 0.50
Lifetime = 6.00 13.00
SystemLifetime = 0
Size = 6.00 8.00
StartSizeRate = 0.00 0.00
SizeRate = 0.00 1.00
SizeRateDamping = 0.00 1.00
Alpha1 = 0.02 0.02 1
Alpha2 = 1.00 1.00 2
Alpha3 = 0.30 0.30 4
Alpha4 = 0.00 0.10 6
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:255 G:255 B:255 0
Color2 = R:255 G:255 B:255 1
Color3 = R:255 G:255 B:255 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 2.00
BurstCount = 0.00 0.00
InitialDelay = 8.00 11.00
DriftVelocity = X:0.00 Y:0.30 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.20
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerTrail05
Priority = CRITICAL
IsOneShot = No
Shader = MULTIPLY
Type = PARTICLE
ParticleName = EXfthrower05.tga
AngleX = 7.00 20.00
AngleY = -7.00 7.00
AngleZ = 7.00 7.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.00 0.60
Gravity = 1.00
Lifetime = 1.00 1.00
SystemLifetime = 0
Size = 0.50 6.00
StartSizeRate = 0.00 0.00
SizeRate = -0.50 -0.50
SizeRateDamping = 0.00 0.00
Alpha1 = 0.00 0.00 1
Alpha2 = 1.00 1.00 20
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:255 G:255 B:255 0
Color2 = R:255 G:255 B:255 5
Color3 = R:255 G:255 B:255 10
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 0.00 0.00
InitialDelay = 7.00 9.00
DriftVelocity = X:-1.00 Y:0.50 Z:0.00
VelocityType = SPHERICAL
VelSpherical = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 1.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerTrail06
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXfthrower01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 20.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 1.00
AngularDamping = 10.00 1.00
VelocityDamping = -1.00 1.00
Gravity = -0.30
Lifetime = 6.00 10.00
SystemLifetime = 12
Size = 0.50 0.30
StartSizeRate = 0.00 0.00
SizeRate = 0.00 0.00
SizeRateDamping = 0.00 0.00
Alpha1 = 0.00 1.00 0
Alpha2 = 0.00 0.00 1
Alpha3 = 0.00 0.00 3
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:0 G:0 B:0 1
Color3 = R:255 G:255 B:255 2
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 1.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 2.00 4.00
InitialDelay = 0.50 0.00
DriftVelocity = X:0.50 Y:0.00 Z:-0.30
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerSmoke01
Priority = WEAPON_TRAIL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXfthrowersmoke01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 1.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.00 7.00
Gravity = 0.05
Lifetime = 25.00 30.00
SystemLifetime = 0
Size = 7.00 15.00
StartSizeRate = 0.00 0.00
SizeRate = 0.00 0.00
SizeRateDamping = 0.00 0.00
Alpha1 = 0.00 0.00 0
Alpha2 = 0.40 0.50 3
Alpha3 = 0.40 0.60 8
Alpha4 = 0.05 0.10 10
Alpha5 = 0.00 0.05 13
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:254 G:254 B:254 1
Color3 = R:255 G:255 B:255 6
Color4 = R:255 G:255 B:255 10
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 2.00
BurstCount = 0.00 0.00
InitialDelay = 10.00 13.00
DriftVelocity = X:-0.20 Y:1.00 Z:0.20
VelocityType = OUTWARD
VelOutward = 0.00 1.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 5.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
ParticleSystem FlameThrowerSmoke02
Priority = WEAPON_TRAIL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXfthrowersmoke01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.60 0.70
Gravity = 0.02
Lifetime = 15.00 18.00
SystemLifetime = 20
Size = 10.00 12.00
StartSizeRate = 0.00 0.00
SizeRate = 0.80 0.80
SizeRateDamping = 0.90 0.90
Alpha1 = 0.00 0.00 0
Alpha2 = 0.10 0.10 1
Alpha3 = 0.10 0.10 4
Alpha4 = 0.10 0.10 7
Alpha5 = 0.10 0.10 12
Alpha6 = 0.10 0.10 15
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 1
Color3 = R:255 G:255 B:255 7
Color4 = R:254 G:254 B:254 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 4.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:-0.30 Y:0.20 Z:1.00
VelocityType = OUTWARD
VelOutward = 0.00 1.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 7.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
3. You need to make add the new textures for those particle systems, I'll upload mine when I get a minute.
That lot recreates the original look perfectly
