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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-24-2003, 11:32 AM   #1 (permalink)
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Default Fuel Air Bomb Aurora

I got to thinking about ZH and could not wait any longer for the Aurora Alpha. Can someone tell me how to make the Fuel Air Bomb the Aurora's Primary Weapon?
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Old 08-24-2003, 11:37 AM   #2 (permalink)
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Sure.

Give the aurora's primary weapon this one from the weapon.ini

Name:
Weapon DaisyCutterDetonationWeapon

Dont know if it works never tried it.
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Old 08-24-2003, 12:24 PM   #3 (permalink)
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Oops i forgot to say that you need to add the OCL for the daisy you can find it at the factionunit.ini at model B52.

Go to its special power and youll find the ocl.
Add it to the weapon and your done.
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Old 08-24-2003, 12:26 PM   #4 (permalink)
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Could you put post the code. I'm sure there are others that would like to do the same as I have asked.

Edit[Ok here it goes] and this is the code I'm using:

Behavior = OCLSpecialPower ModuleTag_04
SpecialPowerTemplate = SuperweaponDaisyCutter
OCL = SUPERWEAPON_DaisyCutter
CreateLocation = USE_OWNER_OBJECT

Sound good...
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Old 08-24-2003, 12:28 PM   #5 (permalink)
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if your lucky log on back in about an hour i need my food first its 18:28 here

ill do some tests but i cant be sure ill get it right but ill give it a try.
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Old 08-24-2003, 01:01 PM   #6 (permalink)
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Ok, that didn't work. Maybe if I do something else... Blind please try to get it working and post the code of what you changed and where.
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Old 08-24-2003, 01:12 PM   #7 (permalink)
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just take the aurorabombmissile and fuse it with the fuelbomb u can find them in the factionunit ini
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Old 08-24-2003, 01:26 PM   #8 (permalink)
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I know where to find them, I just can't get it to work. Post code. I'm a visual learner.
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Old 08-24-2003, 01:43 PM   #9 (permalink)
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u lazy bastard dont ask nomore
;------------------------------------------------------------------------------
Object AuroraBomb

; *** ART Parameters ***
; Draw = W3DModelDraw
;; ConditionState = NONE
; Model = EXCarptBmb
; End
; End

; *** DESIGN Parameters ***

; *** ENGINEERING Parameters ***
KindOf = IMMOBILE
Body = ActiveBody ModuleTag_01
MaxHealth = 1.0
InitialHealth = 1.0
End

Behavior = PhysicsBehavior ModuleTag_02
Mass = 150.0
AerodynamicFriction = 7 ; this is now friction-per-sec
ForwardFriction = 200 ; this is now friction-per-sec
End
Behavior = HeightDieUpdate ModuleTag_03
TargetHeight = 40.0
TargetHeightIncludesStructures = Yes
DestroyAttachedParticlesAtHeight = 41.0 ; Hack, todo remove this
End
Behavior = SlowDeathBehavior ModuleTag_04
DestructionDelay = 1000
DestructionDelayVariance = 100
FX = INITIAL FX_DaisyCutterIgnite
FX = FINAL FX_DaisyCutterFinalExplosion
Weapon = MIDPOINT DaisyCutterFlameWeapon ; Just a spot of flame to light trees on fire
Weapon = FINAL DaisyCutterDetonationWeapon
End

End

;------------------------------------------------------------------------------
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Old 08-24-2003, 01:46 PM   #10 (permalink)
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Hey, please be nice, this is the first thing I ever modded. thanks for the code. I'm not lazy, I just don't really know how things work yet.
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