logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,516

Administrators:
DeeZire, Redemption

There are currently 32 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 08-24-2003, 11:42 AM   #1 (permalink)
Junior Member
 
Join Date: Mar 2003
Location: Brazil, Special Generals Modding Forces
Posts: 17
Send a message via MSN to AllGusto
Default C&C Generals ShellMaps

I've been working on three new ShellMaps for CnC Generals - As you may already have seen, it's up on the main CnC Websites - and I thought it might be interesting to post about it in here.

The three ShellMaps use a feature called "Skybox Mode", which is what makes the Generals 3D Engine draw the sky textures. To select which Sky texture you wish to use, you need to set it up using the traditional map.ini file, as the following says:

Quote:
WaterTransparency
TransparentWaterMinOpacity = 1.0
TransparentWaterDepth = 3.0
SkyboxTextureN = TSDesertSun_N.tga
SkyboxTextureE = TSDesertSun_E.tga
SkyboxTextureS = TSDesertSun_S.tga
SkyboxTextureW = TSDesertSun_W.tga
SkyboxTextureT = TSDesertSun_T.tga
End
You need to set up the textures for each side of Generals Atmosphere (North, East, South, West and Top). The sky textures are located inside Textures.big, and are easily noticed due to it's "TS" prefix on the texture file name, such as "TSSunny_E.dds" or "TSMidDay_E.dds".

As a last note - I tried to make a "Horizon" in the USA Theme ShellMap, however, the Generals 3D Engine does NOT support fog, that is why I had to place the BattleShips there.

I hope this helps,
AllGusto
AllGusto is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2003, 11:52 AM   #2 (permalink)
Junior Member
 
Join Date: Mar 2003
Location: Brazil, Special Generals Modding Forces
Posts: 17
Send a message via MSN to AllGusto
Default The Final Products

Here are the Links to the final products:
CnC Matrix
Planet CnC

There you go,
AllGusto
AllGusto is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2003, 12:31 PM   #3 (permalink)
Senior Member
 
Join Date: May 2003
Location: USA
Posts: 231
Send a message via ICQ to SilverMobius Send a message via AIM to SilverMobius
Default

Wow, very nice work.
SilverMobius is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2003, 12:33 PM   #4 (permalink)
Senior Member
 
Join Date: May 2003
Location: South East USA
Posts: 1,247
Send a message via ICQ to Opals25 Send a message via AIM to Opals25 Send a message via MSN to Opals25 Send a message via Yahoo to Opals25
Default

Definatley really awesome.
Opals25 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2003, 12:36 PM   #5 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

want to make a shellmap for blitz2 I'll let you beta test for it...
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-24-2003, 01:35 PM   #6 (permalink)
Junior Member
 
Join Date: Mar 2003
Location: Brazil, Special Generals Modding Forces
Posts: 17
Send a message via MSN to AllGusto
Default

Quote:
Originally Posted by smurfbizkit
want to make a shellmap for blitz2 I'll let you beta test for it...
We can sure talk about it - Drop me an email at allgusto@uol.com.br with details on what you currently have planned for a Blitz ShellMap.
AllGusto is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2003, 12:26 PM   #7 (permalink)
Junior Member
 
Join Date: Mar 2003
Location: Brazil, Special Generals Modding Forces
Posts: 17
Send a message via MSN to AllGusto
Default

Screenshots' links:
USA Theme
China Theme
GLA Theme

More to come...
AllGusto
AllGusto is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-25-2003, 04:48 PM   #8 (permalink)
Member
 
Join Date: Dec 2002
Posts: 93
Default

You can have fog through the use of particle systems. You would have to make one as there is no particle that simulates fog in the game by default.

However, it could cause severely slow performance depending on the density of the cloud, how it's coded and the position of the camera. Still, you might want to check into it. There basically isn't any end to what you can do with particle systems. You could even create animated clouds to simulate thunderstorms.
Curator is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2003, 12:45 PM   #9 (permalink)
Junior Member
 
Join Date: Mar 2003
Location: Brazil, Special Generals Modding Forces
Posts: 17
Send a message via MSN to AllGusto
Default

It really IS possible to create fog using the Particle System, but it completely destroys the purpose of the map itself - Which is supposed to be light and run smoothly.
AllGusto is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-28-2003, 02:16 PM   #10 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 430
Default

Those Shellmaps are excellent. You should make one with a huge dogfight. Even though it would slow the performance, I'm sure high end machines would love it.
alasz11 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Shellmaps & greyed out cameo's in deluxe edition? RpgNick Generals & Zero Hour Editing 3 04-20-2005 01:52 PM
Shellmaps RedLeader LOTR: Battle For Middle Earth I & II Editing 15 01-10-2005 05:01 PM
C&C: Generals, C&C Generals: Zero Hour Beta and Alph Anthrax-1 Generals & Zero Hour Editing 4 10-06-2004 05:51 AM


All times are GMT -4. The time now is 11:20 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.