I've been working on three new ShellMaps for CnC Generals - As you may already have seen, it's up on the main CnC Websites - and I thought it might be interesting to post about it in here.
The three ShellMaps use a feature called "Skybox Mode", which is what makes the Generals 3D Engine draw the sky textures. To select which Sky texture you wish to use, you need to set it up using the traditional map.ini file, as the following says:
Quote:
WaterTransparency
TransparentWaterMinOpacity = 1.0
TransparentWaterDepth = 3.0
SkyboxTextureN = TSDesertSun_N.tga
SkyboxTextureE = TSDesertSun_E.tga
SkyboxTextureS = TSDesertSun_S.tga
SkyboxTextureW = TSDesertSun_W.tga
SkyboxTextureT = TSDesertSun_T.tga
End
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You need to set up the textures for each side of Generals Atmosphere (North, East, South, West and Top). The sky textures are located inside Textures.big, and are easily noticed due to it's "TS" prefix on the texture file name, such as "TSSunny_E.dds" or "TSMidDay_E.dds".
As a last note - I tried to make a "Horizon" in the USA Theme ShellMap, however, the Generals 3D Engine does NOT support fog, that is why I had to place the BattleShips there.
I hope this helps,
AllGusto