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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-24-2003, 03:39 PM   #1 (permalink)
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Posts: 26
Default Strange things in map

Hi all!

Can somebody tell me why the anthrax beta upgrade and the toxishells upgrade in the palace are double? And why in there arent any places for infantries in the supplystash?

************************************************** ***********

Object AmericaParticleCannonUplink
Buildable = No
End

Object GLAScudStorm
Buildable = No
End

Object ChinaNuclearMissileLauncher
Buildable = No
End

Object GLABlackMarket
Buildable = No
End

Object AmericaSupplyDropZone
Buildable = No
End

Object ChinaInfantryHacker
Buildable = No
End

CommandSet ChinaPropagandaCenterCommandSet
1 = Command_UpgradeChinaNationalism
2 = Command_UpgradeChinaUraniumShells
3 = Command_UpgradeChinaSubliminalMessaging
4 = Command_UpgradeChinaNuclearTanks
10 = Command_UpgradeChinaMines
12 = Command_Sell
End

CommandSet GLASupplyStashCommandSet
1 = Command_ConstructGLAWorker
2 = Command_StructureExit
3 = Command_StructureExit
4 = Command_StructureExit
5 = Command_StructureExit
6 = Command_StructureExit
11 = Command_SetRallyPoint
12 = Command_Sell
End

CommandSet GLAPalaceCommandSet
1 = Command_UpgradeGLAAPBullets
2 = Command_UpgradeGLAAPRockets
3 = Command_UpgradeGLAJunkRepair
4 = Command_UpgradeGLABuggyAmmo
5 = Command_UpgradeGLARadarVanScan
6 = Command_UpgradeGLAArmTheMob
7 = Command_UpgradeGLACamouflage
8 = Command_UpgradeGLAToxinShells
9 = Command_UpgradeGLAAnthraxBeta
12 = Command_Sell
End

WaterTransparency
TransparentWaterMinOpacity = 1
TransparentWaterDepth = 10.0
End

************************************************** ***********

THX!!!
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Old 08-24-2003, 04:57 PM   #2 (permalink)
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Default Re: Strange things in map

Quote:
Originally Posted by faku
Can somebody tell me why the anthrax beta upgrade and the toxishells upgrade in the palace are double?
That's because your commandset didn't completely overwrite the old one. You didn't overwrite slots 10 and 11, so the icons that used to be there simply stay there. You should say 10 = none and 11 = none as well, though I don't know whether "none" is the correct keyword here.

Quote:
Originally Posted by faku
And why in there arent any places for infantries in the supplystash?
You have to add the contain behaviour module to the supply stash before you can put anything in it. Look at what the palace and chinese bunker already have and include that for the supply stash. And BTW, you forgot the "Exit all" button
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Old 08-25-2003, 03:49 PM   #3 (permalink)
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Oh, that's right, they want also to get outside of the building. :-)

I will tell you about the word "none".

THX
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Old 08-25-2003, 04:30 PM   #4 (permalink)
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Object GLASupplyStash
Behavior = GarrisonContain ModuleTag_17
ContainMax = 5
EnterSound = GarrisonEnter
ExitSound = GarrisonExit
ImmuneToClearBuildingAttacks = Yes
End
End


That's what I add. But it doenst work either.
The error occures in line 'Object GLASupplyStash'.
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Old 08-26-2003, 07:21 AM   #5 (permalink)
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Default

Hmm...

It may sound strange, but in this thread I read that adding an extra "End" might solve the problem.
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Old 08-27-2003, 01:00 PM   #6 (permalink)
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sorry, but i doesnt work either
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Old 08-27-2003, 02:07 PM   #7 (permalink)
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Try deleting an end then
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Old 08-27-2003, 02:48 PM   #8 (permalink)
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no, sorry, neither that
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Old 08-27-2003, 03:33 PM   #9 (permalink)
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oh well, worth a try
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Old 08-27-2003, 09:05 PM   #10 (permalink)
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come on guys...we cant just make stuff up.


try this
Object GLASupplyStash
AddModule
Behavior = GarrisonContain ModuleTag_Override01
ContainMax = 5
EnterSound = GarrisonEnter
ExitSound = GarrisonExit
ImmuneToClearBuildingAttacks = Yes

End
End

End
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