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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-29-2003, 08:24 AM   #1 (permalink)
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Default Very weird problem

I made a new laser type weapon (following this: http://www.deezire.net/modules.php?n...r=asc&start=15 ) for one of the tanks in the WH40k mod but something's gone wrong. As none of my models are skinned yet I gave it to the Crusader to test it. I set it so the laser would be fired from the TurretMS01 bone at the end of the crusader's turret. This works fine when the entire tank is pointed in the direction of the target but when just the turret moves, the laser still originates from where the end of the barrel would be if still pointing dead ahead. Testing in Renx showed that the TurretMS01 bone thing is connected to the end of the barrel and moves with the turret. So why does the laser fire from the wrong place?
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Old 08-30-2003, 11:41 AM   #2 (permalink)
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Anybody?

A pic is attached to illustrate my point......
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Old 08-30-2003, 12:19 PM   #3 (permalink)
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is the fireing bone in the right place
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Old 08-30-2003, 02:02 PM   #4 (permalink)
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The firing bone is the proper firing bone from the normal Crusader model so yes
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Old 08-30-2003, 09:51 PM   #5 (permalink)
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change the lifetime of the laser in the faction unit
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Old 08-30-2003, 09:53 PM   #6 (permalink)
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You need to link the bone to the barrel, so that it will travel with it
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Old 08-31-2003, 03:29 PM   #7 (permalink)
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As I have said, the bone is linked! I tried rotating just the turret in gmax and the bone moved with it. Also, it is the default firing bone from the default crusader so it is already linked (unless EA are even cheaper than I thought they were......)

The unit was stationary when the laser was fired so changing the lifetime makes no difference. I've already set it to 150 anyway.
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Old 09-02-2003, 02:45 AM   #8 (permalink)
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Attachments were deleted when the server was changed so I'll post it again. Has anyone else got any ideas?
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Old 09-02-2003, 04:59 AM   #9 (permalink)
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try changing the muzzleparticle system to paladinpointdefencelaserflare then remove the targetparticlesystem
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Old 09-02-2003, 06:43 AM   #10 (permalink)
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Umm...how would that help?
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