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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-30-2003, 02:57 PM   #1 (permalink)
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Default GLA Training Camp

I've made a new Training Camp model for the GLA, but the Skin isn't shown right !

What did I wrong ? How can I get the geometry of the new building ?

Please help !
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Old 08-30-2003, 03:02 PM   #2 (permalink)
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Screenys?

Helps more, saves download times.
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Old 08-30-2003, 03:12 PM   #3 (permalink)
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Attachments max. Filesize reached, so I' have to upload it otherwise first !

The Skins are correct in GMax, but in W3D or Worldbuilder they are like this !
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Old 08-30-2003, 03:24 PM   #4 (permalink)
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lol, thats easy to fix. Just reaply the skin in Gmax.
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Old 08-30-2003, 03:24 PM   #5 (permalink)
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Re-apply the skins. Same thing happened to me, and re-applying the skins fixed it.

EDIT: Damn it, you beat me...
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Old 08-30-2003, 03:30 PM   #6 (permalink)
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1650 polys that is a lot
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Old 08-30-2003, 03:33 PM   #7 (permalink)
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I already reapplied them again and again ! But the problem stayed ! :cry:

Any other solutions ? :S

It's not optimized yet, it's only a "Proof of Concept" art !
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Old 08-30-2003, 03:45 PM   #8 (permalink)
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Its because you imported geometry through the w3d importer, right? Thats the discoloration it causes. Reapplying the skin should fix it. And why is the skins split up into sooo many tga and dds files?
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Old 08-30-2003, 03:56 PM   #9 (permalink)
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Right, I import the model with the W3D Import Plug-In ! The GMax file don't function correct and gives an error when loading or crashes the explorer !

Completly reskinning without "Getting Renegade Skin" works !!!!!!!!!!!!!!! Thanks a lot guys !

How should I skin otherwise without using chilliskinner and texporter which don't work in GMax (read that in many posts) ?

And even if the work, how to let the model stay in editable components and peaces ?
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