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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-30-2003, 05:22 PM   #1 (permalink)
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Default Module Tags

What is the deal with the module tags? Are there certain numbers that go with certain options?
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Old 08-30-2003, 05:30 PM   #2 (permalink)
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I really dont know certain.

But they add things to the object.

And they work in order, anyway i really dont know how to say it maybe someone else does i only know how they work and how to use them
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Old 08-30-2003, 09:41 PM   #3 (permalink)
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i think there is no certain number for a certain option. u add the module tag number according to the last module tag of the unit
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Old 08-31-2003, 01:24 PM   #4 (permalink)
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Modules add new functions to an object. Basically any generic behaviour can be added through a module. However, some modules such as draw modules MUST be present (even if there's no draw data). The module TAGs are the identifiers for the modules so the game can form internal tables for every unit. If you have 2 modules with the same tag only the last one will actually be used.
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