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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-30-2003, 09:40 PM   #1 (permalink)
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Default Adding superweapon powers as normal powers

How would i make the aurora use the airfuel bomb?

How would i make the B2 spirit bomber give a blackmarketnuke weapon?

How would i alter the nuke for it to give a white flash.

How would i make a neutron bomb. (not nuke)

How will i ever stop asking?

anybody got me answers?
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Old 08-31-2003, 01:19 PM   #2 (permalink)
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1 and 2: use OCLs to fire the weapon projectile

3: don't know

4: What does it look like?

5: Shut up

6: Yes, me (some)
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Old 08-31-2003, 02:09 PM   #3 (permalink)
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LOL thx.

Ill try the ocl.

And a neutron bomb is a nuke without a redflare its white and it doesnt leave radiation
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Old 08-31-2003, 02:16 PM   #4 (permalink)
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Quote:
Originally Posted by The_Blind_One
doesnt leave radiation


uhh... isn't radiation the only way it kills things???
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Old 08-31-2003, 03:45 PM   #5 (permalink)
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In real life yes.

In this game no its just a number pointing out damage. with a desired type of damage wich is just virtuel.
The radiation field is visual but is not real duhhh
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Old 08-31-2003, 09:00 PM   #6 (permalink)
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Nukes have their damage declared on the projectile object itself.

As for how to make a white flash, you would need to look at the fxlist that the nuke creates in fxlist.ini, then just edit the particle systems it uses, or make new particle systems for it.

As for the neutron bomb, copy the nuke, discard of the radiation creation ocl's, and you're pretty much done.
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Old 09-01-2003, 03:44 AM   #7 (permalink)
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neutron bomb is an atmospheric nuke ( nuke detonates in the high in the sky )
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Old 09-01-2003, 06:55 AM   #8 (permalink)
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If you want the China's Napalm Mig Special power as a normal attack.. just delete it's required science in the special power file and it will automatically be in the command centers button list.

SpecialPower SuperweaponNapalmStrike
Enum = SPECIAL_NAPALM_STRIKE
ReloadTime = 24000 ; in milliseconds
PublicTimer = Yes
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 100
End

The rest i cant help with but i know its not that easy to give other vehicles other weapons.
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