-When creating a Skeleton, do i need to create only bone and save it as skeleton in W3D ?
No, you do not need to create only bones.When you export as a skeleton, it only exports the objects that have "Export Transform (bone)" ticked in W3D Tools-->W3D Export Settings.
- To i need to separate my infantry into part (head , torso, hands, legs,arms)
If you mean the skin, then no.The skin can be a single object.Its the vertices that get bound to the bones.
-When creating the infantry, do i build it over the skeleton or do i create it apart and the game mix both ?
You could do it separately, but that would just hinder you
When you export for infantry, you choose either "Heirachal Model", "Skeleton", or "Pure Animation".This setting determines what pieces and settings will be exported from gmax into W3D format.
Remember that each object needs its export settings correct in W3D Tools-->W3D Export Settings.
-If i build both over each other , how do i attach the bone to a part of the model ? (I attach my model parts with IKlink but when i attach bone together the link of the model are erased..??..)
The skin needs to be bound to the skeleton.This is done with "spacewarps".To find out how to do this, use the tutorial that comes with the renegade tool pack
C:\Program Files\RenegadePublicTools\HowTo\W3D Tutorials\content.htm and then click on "WWSkin".This tute explains how to bind the vertices to bones.
-When done animating , do i have any specific setting to do in W3Dtool in Gmax ? and do i need to save it as animated hyerarchical(sp) model, and should i check the box about external skeleton.
W3D Tools-->W3D Export Settings.
* all bones need "Export Transform (bone)" checked and "Export Geometry" unchecked.
* Objects need "Export Transform (bone)" unchecked and "Export Geometry" checked.
** Note that the muzzle flash requires both "Export Transform (bone)" and "Export Geometry" checked, as well as "2-sided" checked.I still have some issues with my muzzle flash, sometimes Ive got it to display correctly, others it flashes a black box as well as the flash.I havent been able to pin down the cause of the problem.Hopefully someone will post the answer here
Dont use animated heirachyal model.
First export as skeleton, as both the skin and the animations need a reference skeleton.
Next export as Heirachyal Model.CHoose the skelton you have just made for "use existing skeleton"
FInally export your animations as "pure animation".Once again, use your freshly made skeleton as the reference.