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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-05-2003, 11:30 PM   #11 (permalink)
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ingame, with remaps and everything. Needs a few things though:

-More discreet remaps, like the other units.
-Skin needs small adjustments in some places.
-Its not an Abrams tank. I need to adjust the proportions.
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Old 09-06-2003, 10:06 AM   #12 (permalink)
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Ok, here's the latest. It fits in nicely w/ exisitng units, so that's a positive. If everyone says its good than I'll go do the insane weapons version.
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Old 09-06-2003, 12:32 PM   #13 (permalink)
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I don't really know what the tank should look like, but some detail in the 3D file itself (not the skin) would be nice.
Hey, it's 2020! They could have changed the design a little!
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Old 09-06-2003, 01:24 PM   #14 (permalink)
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Its also rather big unless you meant that... And the turret could use holes in the side of the end of the barrel like the other tanks just so the barrel doesn't look so plain.
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Old 09-06-2003, 02:00 PM   #15 (permalink)
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Yeah, it'll be scaled down. It'll still be bigger then the rest of the US units, but not by that much.

Do you think I should remove the machine gun on top? I think for balancing purposes, and it looks better w/o it IMO.
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Old 09-06-2003, 03:44 PM   #16 (permalink)
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A few minor edits. Mainly proportions and removal of machine gun. Still have to fix the remaps, as Eradicator said
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Old 09-07-2003, 05:21 AM   #17 (permalink)
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And maybe still change the barrel skin, but overall: It's a good piece of work!
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Old 09-07-2003, 09:07 AM   #18 (permalink)
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it looks good but i think u need a other barrel he is not the style of the rest of the tank
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