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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-05-2003, 06:43 PM   #1 (permalink)
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Join Date: Mar 2003
Location: UK
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Default SpecialObjects can't move?

I have been making an EMP Grenade weapon for the WH40k mod using the vehicle hack special power. This worked perfectly until it came to changing the SpecialObject. When I used just a copy of the FlashbangGrenade object, the game crashed when it should have been created. Deleting the PROJECTILE bit in KindOf = and adding NO_COLLIDE instead seemed to fix this problem. I have since encounterd another problem though. When the grenade special object should be created, it doesn't move , just dies on top of the unit. Adding a locomotor to the grenade object caused Generals to crash on loading. So the big question is : how can I get my grenade to move? :/
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