I have been making an EMP Grenade weapon for the WH40k mod using the vehicle hack special power. This worked perfectly until it came to changing the SpecialObject. When I used just a copy of the FlashbangGrenade object, the game crashed when it should have been created. Deleting the PROJECTILE bit in KindOf = and adding NO_COLLIDE instead seemed to fix this problem. I have since encounterd another problem though. When the grenade special object should be created, it doesn't move

, just dies on top of the unit. Adding a locomotor to the grenade object caused Generals to crash on loading. So the big question is : how can I get my grenade to move? :/