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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-06-2003, 10:59 PM   #1 (permalink)
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Default Comanche Cockpit reflectiveness

If anyone has looked at the comanche model, you can see how all the polies in the model just reflect randomly, does anyone know how exactly i could do that effect?
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Old 09-07-2003, 07:58 AM   #2 (permalink)
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Default Re: Comanche Cockpit reflectiveness

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Originally Posted by guyee
If anyone has looked at the comanche model, you can see how all the polies in the model just reflect randomly, does anyone know how exactly i could do that effect?
something to to with the texture lakedusk.dds
more i dont know im working on it but keep failing
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Old 09-07-2003, 09:11 PM   #3 (permalink)
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its because your a failure. :-p
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Old 09-07-2003, 09:47 PM   #4 (permalink)
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yes :'(

Oh god.... my daddy never loved me !!!!!!!

[edit]

oh shit... that was to inferno wasn't it??

Now i feel like a failure.... <check up to read my emotions>
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Old 09-08-2003, 04:17 AM   #5 (permalink)
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there there... your just like me.
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Old 09-08-2003, 04:17 AM   #6 (permalink)
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there there... your just like me.
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Old 09-08-2003, 05:40 AM   #7 (permalink)
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Quote:
Originally Posted by guyee
yes :'(

Oh god.... my daddy never loved me !!!!!!!

[edit]

oh ****... that was to inferno wasn't it??

Now i feel like a failure.... <check up to read my emotions>
ill remember this when i solve the problem
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Old 09-08-2003, 06:46 AM   #8 (permalink)
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when your in the material editor you can choose the way a surfaceshould act why not playing around with this you can do alot things there that can spice up the unit
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Old 09-08-2003, 03:48 PM   #9 (permalink)
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read this :

http://www.deezire.net/modules.php?n...&p=49991#49991
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