I am n00b thats like a foriegn language lol
All vertices were welded...
I guess Ill go take a look at help topics see what an "incorrect normal" is heh
Its all good anyway, I just deleted the bottom polygons, the only reason I had them on the bottom in the first place was so it was easier when I modelled it, still gotta optimise it a lot on the underside, currently its a mess under there
