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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-10-2003, 10:25 PM   #11 (permalink)
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Ooh, did DZ give u permission to do it?
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Old 09-10-2003, 11:35 PM   #12 (permalink)
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kids.
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Old 09-12-2003, 10:27 AM   #13 (permalink)
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If you want your skill be expose join ColdStrike Team we need a good skinner. If you join the team you are automatically one of our site staffs. PM me it you're interested. BTW our mod is not a TC
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Old 09-12-2003, 11:45 AM   #14 (permalink)
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What kinda stuff you looking for Cold? And whats your new site?
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Old 09-12-2003, 01:01 PM   #15 (permalink)
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plz help Generals D-Day!!!!!!
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Old 09-12-2003, 10:01 PM   #16 (permalink)
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We are looking for a 3d artist and a skinner and I think you can be one of our skinner, the objective of our mod ColdStrike is to bring C&C Gen to a new level, with lots of new units, upgrades, abilities etc.. and our site is still underconstruction due to arm-ent closed the server. But the site will be up this week. If you join your are very welcome.
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Old 09-12-2003, 11:41 PM   #17 (permalink)
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Hey OMF, If you wanna do some work for my mod ( Tiberian Sun : Rising ) we could sure use yah for more information please see our site (Will be updated this weekend after Assassin moves it back to CNC-Source.

http://rising.hive-cpn.com/

BTW, Models are being updated (better models) And I have learned to skin, so I have been skinning a little. Assassin is a quite capable coder, We will have some of the best map makers and mission makers there are ( can't drop names right now ) so this mod will get done and will rock.
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Old 09-13-2003, 12:55 AM   #18 (permalink)
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Quote:
Originally Posted by aladin
BattleMech Mod Total Conversion needs a skinner.
BADLY :lol:
Quote:
Originally Posted by Cold-Blooded
If you want your skill be expose join ColdStrike Team
Better get your skill exposed. People might not know that you're awesome. :lol:
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Old 09-13-2003, 07:16 AM   #19 (permalink)
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Waspo, do you have a uv-skinner? Thats the only skill I dont have, even though I am trying to learn it would speed up progress if I got the models unwrapped for me 1st (this may not be the case in future as I may be broadening my skills). Either way, your mod very promising and would really like to be a part of it.

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Old 09-13-2003, 11:29 AM   #20 (permalink)
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Indeed, the Battlemech TC could use your help without a doubt.
Currently we have a few mechs done but they just dont quite catch the eye, I think you could greatly improve that
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