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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Star Wars: Imperial Assault - Mod for Generals- STAFF NEEDED

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-12-2003, 10:55 AM   #21 (permalink)
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some one deleted my post from this thread
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Old 09-12-2003, 10:58 AM   #22 (permalink)
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lol what did it say HighGround
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Old 09-12-2003, 03:16 PM   #23 (permalink)
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High Ground... your post was in a topic in the Community Forum, not this forum.

Try this link for Zoop's site:
http://www.zioxide.com/project
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Old 09-12-2003, 04:05 PM   #24 (permalink)
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err why have u changed accounts and does Necd stand for anything
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Old 09-12-2003, 05:20 PM   #25 (permalink)
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I changed accounts cuz my other one got deactivated when I changed the email address, and the confirmation URL to make it activated again does not work I sent an email to deezire.net to see if they could do something about it.

I don't know why my screenname is what it is... I made it a loong loong time ago...

"NEON" i dunno.. i guess i thought it was a cool word. I made this sn before the Matrix came out.

"ecd" is my initials

"999", just random. I use "888" as a secondary.
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Old 09-12-2003, 06:50 PM   #26 (permalink)
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Aaah!

I need modelers and skinners-- I already have 2 coders. I emailed Zoop yesterday.. still haven't gotten a response...
http://www.doverinteractive.com/imperialassault
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Old 09-12-2003, 08:45 PM   #27 (permalink)
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which episodes will your mod be? i would like to see either the old 456 episodes or the new fancier 123 episodes, but personally i would prefer to be able to pick any of the major sides in all the episodes. pitting old school armies vs new school armies would be neat. that and i want tie fighter/x wing fights AND those big wheeled things from episode 2. those things are friggin cool!
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Old 09-12-2003, 08:52 PM   #28 (permalink)
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Are you talking about juggernauts? cuz those will be in it. For now I plan to make it based on episodes 4,5,6 but maybe after that release and if the mod does well and we want to continue, the Trade Federation and the rebels from 1,2,3 would be a good addition.

You'll see x-wing fights, including y-wings, a-wings, maybe even b-wings and e-wings, and tie fighters, bombers, interceptors, etc.
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Old 09-12-2003, 09:08 PM   #29 (permalink)
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no one ever wants to make a mod based during the new jedi order storyline...god that would rule
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Old 09-13-2003, 06:42 AM   #30 (permalink)
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That vehicle from ep. 2 is fuckin sweet! The one with the two huge ass wheels with the multiple rocket launcher sitting inbetween them..
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