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Forum Members: 18,617
Total Threads: 8,723
Posts: 95,204
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DeeZire, Redemption
There are currently 33 users online.
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
09-18-2003, 05:30 PM
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#41 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Maybe if I was patient? pffft you spend time answering gibberish to posts when ones needing help sit side by side.You cant even bring yourself to poke your nose in.If it doesnt benefit you in some way your not interested.
VAnguard, I couldnt give a fuck if you want to "stand in the way", If I got something to say Ill say it? OK? YOu ahvent helped me so I doubt Ill be losing anyone special anyway.My problem with oldfaq is his stingyness with information, like if anyone else has the info they might be a rival to him it seems.
If you have to be an experienced modder before you recieve assistance then this whole community is doomed.
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09-18-2003, 05:40 PM
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#42 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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no, ok I will release my buggy infantry tutorial right here, tell me if u can do it
oldfaq
actually Im spendind all the time I have right now on World Crisis, so I can "RELEASE" to the public in about 2 weeks
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09-18-2003, 05:48 PM
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#43 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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http://worldcrisis.editingsource.com...rytutorial.rar
there u go, your going to have troubles. Since I don't have the time, there won't be very much support unless u contact me. And stop being such a B8tch Im trying to do very many things right now, and usually when u beta test something, u don't release it if the people that tested it say its too hard...
oldfaq
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09-18-2003, 06:05 PM
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#44 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Scotland, UK
Posts: 752
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Quote:
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Originally Posted by key0p
If you have to be an experienced modder before you recieve assistance then this whole community is doomed.
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You dont have to, loads of people come here and get help. This is because they:
1. are polite.
2. try themselves first.
3. respect other peoples work/effort.
4. can spell/use proper grammar.
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09-18-2003, 06:09 PM
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#45 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 734
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tsss... Oldfaq, you animate it frame per frame?
I suppose you like it difficult huh?
There is no need to keyframe every movement.
All you need is to "bake" the animation afterwards, and the movement will be set for each frame. You'll get a much smoother animation then trying it frame per frame... :irked:
Guess when i'm done with the Blitz bombers, i'll get back to the infantry making research and iron out some things... 
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09-18-2003, 06:16 PM
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#46 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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hehe, thats what I mean by old  I haven't worked on that since the middle of the summer, I've gotten a lot better with aniamting so I don't do it that way anymore lol, but thnx, what do u mean by waht u did with the Blitz bombers?
let me guess movable wings when it gets ready to launch
oldfaq
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09-19-2003, 12:07 AM
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#47 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 156
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lol, my b1 bomber has swing wings....
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09-19-2003, 06:29 AM
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#48 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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hey,
Henford I have the awsome Muzzle Flashes now  and I have been working on one today to see if I can get a cool one, it won't be the same as urs, I want urs to be unique 
oldfaq
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09-19-2003, 06:51 AM
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#49 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 734
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Quote:
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Originally Posted by Oldfaq
... what do u mean by waht u did with the Blitz bombers?
let me guess movable wings when it gets ready to launch
oldfaq
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Nope, it has nothing to do with animation.
I agreed to make their bombers (3types) and as a consequence, making them has priority 1 .
Once I'm done with that, i'll start working on the infantry + maxscripting again.
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09-19-2003, 07:51 AM
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#50 (permalink)
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Senior Member
Join Date: Jul 2003
Posts: 342
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u guys are hijacking my post plz post here about the topic otherwise post an own topic
PLZ
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