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Editing Community
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Command and Conquer Editing
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Generals & Zero Hour Editing
» prisma laserbeam fx
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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09-15-2003, 10:00 AM
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sage_inferno
Senior Member
Join Date: Feb 2003
Posts: 426
prisma laserbeam fx
yupp can be done
here are 4 different could be crappy
worth a shot
09-15-2003, 10:30 AM
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Chrizz
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Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
nice job man! it's great!!
09-15-2003, 10:32 AM
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The_Blind_One
Senior Member
Join Date: Aug 2003
Posts: 337
You planing on realising that stuff?
09-15-2003, 10:35 AM
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mad ivan
Senior Member
Join Date: Sep 2001
Posts: 313
hmm... RayEffect?Or Particles?
09-15-2003, 10:37 AM
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sage_inferno
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Join Date: Feb 2003
Posts: 426
paladinpointlaser + textures
09-15-2003, 10:41 AM
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mad ivan
Senior Member
Join Date: Sep 2001
Posts: 313
not bad...i have to test the RayEffect thought. Might Get a simillar effect
09-15-2003, 10:46 AM
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sage_inferno
Senior Member
Join Date: Feb 2003
Posts: 426
Quote:
Originally Posted by
mad ivan
not bad...i have to test the RayEffect thought. Might Get a simillar effect
never tested that seems to hard
09-15-2003, 11:20 AM
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smurfbizkit
Senior Member
Join Date: Sep 2001
Posts: 1,094
not bad, why don't you work on a tesla zap...
09-15-2003, 02:11 PM
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Botjer
Senior Member
Join Date: May 2003
Posts: 119
i tried with the laserbem but, i couldnt get it to follow the barrel the laser spawned from the same point the whole time
09-15-2003, 03:12 PM
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mad ivan
Senior Member
Join Date: Sep 2001
Posts: 313
as i said-the RayEffect might do a laser/tesla zap.
I`ll have to give it a try tomorrow after school.
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