logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,207

Administrators:
DeeZire, Redemption

There are currently 113 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 09-15-2003, 01:21 PM   #1 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default Small question, about homing missiles

Is it possible to have a missile that has a homing system but is also inaccurate? Because normally when you use ScatterRadius then the missiles just go to somewhere on the ground rather than actually following the unit. I want the missile to follow the unit but it should still explode NEAR the unit rather than ON it. I remember C&C and RA1 had this, you could have a missile follow a unit and then it would explode just in front of or behind it. Is there any way to do this in generals?
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-15-2003, 03:19 PM   #2 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 337
Default

I dont really know but maybe you should specify scatterradius in weapon.ini and in factionunit.ini make the projectile: trytofollowtarget = yes.

maybe never tested it.

i figure this would work.

it tries to follow it and scatters around it i figure
The_Blind_One is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 07:03 AM   #3 (permalink)
Member
 
Join Date: Feb 2003
Location: Netherlands
Posts: 51
Default

Sounds like the unit I suggested in the Deezire Pro:gen forum

Anyhoot, it would r00l if you'd get it to work.
TheOnlyCreature is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 09:47 AM   #4 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Quote:
Originally Posted by The_Blind_One
I dont really know but maybe you should specify scatterradius in weapon.ini and in factionunit.ini make the projectile: trytofollowtarget = yes.
Nope, that's what I tried. Most weapons like the Rocket Buggy missile actually have TryToFollowTarget = Yes as well as a ScatterRadiusVsInfantry. Result: no homing when fired at infantry. Somehow the scattering disables the homing alltogether, I wish I knew how to get to home in, yet not hit the target spot-on (ideas welcome)...
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 01:34 PM   #5 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 676
Send a message via MSN to DJRowley
Default

Not sure if this would work but you could try giving it the demotrap proximity detector thing. Maybe. :S
DJRowley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 01:47 PM   #6 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Nice idea I must admit, but it still wouldn't home in that way. And if you enabled homing, it would explode just before its target every time. And BTW, the proximity detector gets triggered by ANY unit, so if you fire over a group of units to a single unit at the back, it will explode at the first unit it encounters.
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 02:06 PM   #7 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 676
Send a message via MSN to DJRowley
Default

Just a thought What sort of weapon is this for anyway?
DJRowley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 02:12 PM   #8 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

Just a general inaccurate missile Going to be used by lots of things.
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 04:36 PM   #9 (permalink)
Senior Member
 
Join Date: Jul 2003
Posts: 342
Default

maybe by editing the locomotor so it flies on a certain height and changing the rocket projectile in the faction unit ini so that the rocket dies at an lowerheight deploing its weapon witch can be used to make an multi warhead nuclear missile like it realy is , cant get those to auto choose multiple targets but scatterradius does the job well
pieten is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-16-2003, 04:59 PM   #10 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
Send a message via ICQ to DeathAngel Send a message via MSN to DeathAngel
Default

what would happen if you'd specify an extrme turn speed and a high turn angle ? could it overturn ? then you might be able to get a random scatter ?

I doubt this will work myself though :P I think it'll just hit straight on ...
maybe if you reverse my suggestion .... give it a slow turn rate, and a high turn angle. Or reverse that even.
experiment with the turn angle and turn speed any way :P
DeathAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need good small favor offer small cash reward Pieter Generals & Zero Hour Editing 0 08-05-2006 08:44 AM
Small Skinnin QUestion UkRaNiUM Generals & Zero Hour Editing 14 06-02-2004 06:58 PM
Missiles (Please help me) T-RonX Generals & Zero Hour Editing 48 03-05-2004 05:14 PM
small question pieten Generals & Zero Hour Editing 1 11-05-2003 06:58 AM
Just a small question Panzerfather Generals & Zero Hour Editing 1 08-10-2003 09:52 AM


All times are GMT -4. The time now is 06:51 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.