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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-15-2003, 06:02 PM   #1 (permalink)
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Default adding smoke trail to animated object ?

to put it simple: how can I do this ?
I tried with the "ParticleSysBone = *** ***Exhaust"
but all it does is draw a straigh smoketrail behind my moving (animated) object
also tried "Behavior = BoneFXUpdate" but no luck also

anybody have any tips ?
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Old 09-15-2003, 06:03 PM   #2 (permalink)
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did u add the bones to the object/
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Old 09-15-2003, 06:07 PM   #3 (permalink)
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I didnt add a specific bone, I referred the smoketrail to a bone already present in the model
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Old 09-16-2003, 06:50 AM   #4 (permalink)
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Quote:
I tried with the "ParticleSysBone = *** ***Exhaust"
try putting *None Exhaus*
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Old 09-16-2003, 12:22 PM   #5 (permalink)
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Quote:
Originally Posted by Oldfaq
Quote:
I tried with the "ParticleSysBone = *** ***Exhaust"
try putting *None Exhaus*
oldfaq
tried, didnt work
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Old 09-16-2003, 01:52 PM   #6 (permalink)
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Default Re: adding smoke trail to animated object ?

Quote:
Originally Posted by DeathAngel
but all it does is draw a straigh smoketrail behind my moving (animated) object
I'm confused :/ What do you want it to do then if not that?
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Old 09-16-2003, 03:01 PM   #7 (permalink)
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show a screne then
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Old 09-16-2003, 05:14 PM   #8 (permalink)
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ok I'll try to explain
The object the smoktrail has to be behind is located @ Y vector 5 (purely an example here) and the actual smoketrail is loacated @ Y vector 0
then the object moves to Y vector -8 (example) but the smoketrail still stays @ Y vector 0 .... so the object moves, but the smoketrail only moves with it in X vector, not in the Y and Z vectors
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