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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-18-2003, 04:53 PM   #1 (permalink)
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Default Starwars Emperor: Revived

Hey guys, its been a while eh ...
I havent said anything for a big while, ive just been busy ...

To clear stuff up:

- Emperor aint dead
- I do not work together, nor team up, i prefer working alone
- One exception: Ini editting, as i am lazy, i might want someone to do the inis for me (hopefully, Deezire's offer still stands)
- Site will be back up soon, check www.zioxide.com/emperor for updates

and lastly, im working on infantry, heres a lil sneak preview


Polycount: 226 Faces
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Old 09-18-2003, 05:04 PM   #2 (permalink)
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good to see you back , zoop
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Old 09-18-2003, 05:12 PM   #3 (permalink)
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good to have u back Zoop, if u want some Particle FX's done, or some INI just drop me a line.
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Old 09-18-2003, 06:25 PM   #4 (permalink)
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Sweet
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Old 09-19-2003, 02:58 AM   #5 (permalink)
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*Zoop wanted me to say something wise. He already called me a jerk for this *

o, and I think the forum owner doesn't like my initial thought:

DZ, Get of your lazy ass and code everything faster then you have ever coded a mod!

*Hides for the wrath of SysOp. Deez.*
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Old 09-19-2003, 04:09 AM   #6 (permalink)
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That's sweet Zoop!

I sure as heckfire hope that Zero Hour doesn't delay the mod. I would love to see a quality star wars mod.

I mean, hey it's not that hard to make a crappy star wars mod. But you got some high quality shit going on.

Good luck man!
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Old 09-19-2003, 05:52 AM   #7 (permalink)
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Zero hour wont be a problem, i havent gotten much to coding (thats why i want an ini editor :P) so its basically all graphics now, Zero hour can only open new possibilities for the mod
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Old 09-19-2003, 02:25 PM   #8 (permalink)
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You know, I don't like SW at all... And still I'd love to play your mod .
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