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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-23-2003, 05:43 AM   #21 (permalink)
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Quote:
Originally Posted by Phoib
Quote:
Originally Posted by Zero_Point
That's not the point. The point is they should've included a navy to begin with!
There's a reason the game isn't called Admirals...
hehehe, indeed
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Old 09-23-2003, 05:51 AM   #22 (permalink)
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Quote:
Originally Posted by smurfbizkit
DZ, any comments on the weather system? From what I can tell it's just snow (looking at the weather.ini)...and it isn't an object like you said before.

-oh yea, dunno if its been mentioned but the armor upgrade is in ZH
No prob Smurf, its cake. The reason they dropped it from Generals (I put it on a map they dropped that Ill ship with Redemption) was because it was a large particle system and it lagged the game on maps above a certain size.

They liked the effect though, so its back in ZH and its slighty better. The principle is identical - they hardcoded the effect instead and its all controlled through the Weather.INI file. One line in that file specifies the texture to use for the snowflakes, if you want rain instead of snow you change the texture to the raindrop one in your map.ini file

Oh yeah, without wanting to spoil anything they put the avalanche back in one mission too but they made one huge model for it instead a bit like the Tsing Ma bridge effect (if you look carefully through Generals audio files a lot of the avalanche related audio is in there they didnt clean up too wel).

The Armor Upgrade works in Generals anyways, they just never used it. Like I said before, the game design process meant that at some point around November they had the complete game, from then on they just dropped stuff that they knew would not be finished in time for release or wasnt working as they wanted - most of those things were re-done for ZH as that was started at about the same time.

If anyone wants a good snow or rain effect for Generals I can put a tut up from the original idea that works about as well as ZH.
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Old 09-23-2003, 06:27 AM   #23 (permalink)
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I made a snow effect and all it is, is a model with my particle FX since generals had the snow particlesystem.ini code wsa still there I thought I'd grab it, and it works rather well with maps, so I could give u my way or however you like, but thxn for the info DZ
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Old 09-23-2003, 07:46 AM   #24 (permalink)
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the only thing that sucks is now I have to revamp all my mod untis I've been working on.......
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Old 09-23-2003, 09:23 PM   #25 (permalink)
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Yeah we all do, we need to re-add if you want to mod ZH.
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