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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-25-2003, 02:06 PM   #1 (permalink)
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Default GMAX problem

I've got a problem w/gmax that I haven't been able to fix.

When I use the RenX material app to make a muzzle flash I can't get the ADD shader to work. If it has an alpha then it will take that out but I can't get it to look like the models in the game.

The flash by me looks orange and you can still see the outline where the alpha is. Other models make this outline disappear completely and the flash looks yellow and "glowing".

Any ideas why?
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Old 09-25-2003, 03:15 PM   #2 (permalink)
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Did you read Proclones material application guide? Has detailed info about most material applications in renx..
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Old 09-26-2003, 03:20 PM   #3 (permalink)
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After running into the problem for the first time I looked for tuts that may have the answer. I followed Proclone's guide to the letter and even tried modifing it ever so slightly and I still have the problem. I'm sorry for the very vague question. I'll try to post a pic or two to better explain.
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