I asked a similar question a while a go and got no solid answer. I don't think anybody really knows for sure or cares :P I just use similar data from similary shaped Generals units and I make sure to convert every piece of the model toe ditable mesh and I for the chasis and main piece I set the collision options under W3D Tools (in RenX). Plus I check optimize geometry when saving it as a W3D. I'm not sure if any of this actually helps, but better to be safe than sorry :P
yeah, I don't think that everything works quite right, as you can get units going through each other and such, but just try to use similar data, and get it close.
I've found that simply putting the unit on the ground in worldbuilder, and then turning on the 3D grid usually lets you estimate pretty accurately how big the unit is.
I've found that simply putting the unit on the ground in worldbuilder, and then turning on the 3D grid usually lets you estimate pretty accurately how big the unit is.
if your doing models its not that important but still
the best way to make the vehicles not merge together is to mark them as "vechicle" in gmax in collision detect options in w3d tools.
ill post a pic to clear it out
Ya, thats what I do. I usually mark my chassis piece as all the options under collision just to be sure :P Then make sure everything is an editable mesh and make sure to check optimize collision detection when exporting as a W3D. That could help :P But geometry still needs to be specified semi accurately code wise.