Infantry models require that you import the skin with its skeleton.
These instructions are for RenX(Gmax):
Before you import your skin, look at the heirachy options below it.You need to check the box that says "Use External Skeleton", and then select the correct skeleton for the model(it should have the same name as the _SKN file but with _SKL extension).Once you have selected the skeleton you can import the skin.
The use of animations are defined in the ini files, if you want to use them you dont need to bother about importing/editing them.Without knowing exactly what you want to do, I cant really help you any further...
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