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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-28-2003, 02:09 PM   #1 (permalink)
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Default Infantry units tutorial?

Does anyone have any idea how to make infantry?

I want to use the existing models, just change them a bit, and then change the skin.
I also want to use the old animations.


I have no idea how that can be done. I have imported the .skn file but that didnt work...


I would appreciate straight answers.

Thanks in advance.

Mithril
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Old 09-28-2003, 03:32 PM   #2 (permalink)
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Oldfaq is working on a tutorial for infantry.
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Old 09-28-2003, 03:53 PM   #3 (permalink)
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1. import the .skl file before you import the .skn file

2. mess around with it, but do not reaname a thing.

3. apply a wwskin modifier to the infantry

If you sont know how to do that, wait for oldfaq to release his tutorial
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Old 10-04-2003, 05:40 PM   #4 (permalink)
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Right, thanks for all the help.
I would've answered sooner but deezire was offline for me...
it said bandwidth limit exceeded..

Anyway, I'll try this infantry thing.


However, I still dont know how to use the same animations ...



I'll find that out later
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Old 10-04-2003, 06:11 PM   #5 (permalink)
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Infantry models require that you import the skin with its skeleton.

These instructions are for RenX(Gmax):

Before you import your skin, look at the heirachy options below it.You need to check the box that says "Use External Skeleton", and then select the correct skeleton for the model(it should have the same name as the _SKN file but with _SKL extension).Once you have selected the skeleton you can import the skin.

The use of animations are defined in the ini files, if you want to use them you dont need to bother about importing/editing them.Without knowing exactly what you want to do, I cant really help you any further...
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Old 10-05-2003, 02:15 PM   #6 (permalink)
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my tutorial has been posted, just use that
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