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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-02-2003, 02:31 AM   #11 (permalink)
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no cause I want it to be alble to turn ...

ist there some nifty thingy in RenX that you can connect to the 2 and make them do the same or something ?
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Old 10-02-2003, 10:49 AM   #12 (permalink)
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you want it to turn with the other gun right? if its attached to the turret the other gun is on it will turn when that turret does.
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Old 10-02-2003, 11:45 AM   #13 (permalink)
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the 'nifty' thing u refer to is called the link tool, look in the top right corner next to the arrow pointer
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Old 10-02-2003, 07:40 PM   #14 (permalink)
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Quote:
Originally Posted by key0p
you want it to turn with the other gun right? if its attached to the turret the other gun is on it will turn when that turret does.
no it doesnt, it moves along a circular path around the other point that pitches.

and no, the link tool doesnt work for this either, I tried that until the whole damn thing moved BUT the other turrets
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Old 10-02-2003, 07:41 PM   #15 (permalink)
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Quote:
Originally Posted by tornado2099
the 'nifty' thing u refer to is called the link tool, look in the top right corner next to the arrow pointer
and its not on the right but on the left :P
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Old 10-03-2003, 11:24 AM   #16 (permalink)
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oh yeah lmao
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