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Command and Conquer Editing
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Generals & Zero Hour Editing
» turning parts to model
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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10-02-2003, 02:31 AM
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DeathAngel
Senior Member
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
no cause I want it to be alble to turn ...
ist there some nifty thingy in RenX that you can connect to the 2 and make them do the same or something ?
10-02-2003, 10:49 AM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
you want it to turn
with
the other gun right? if its attached to the turret the other gun is on it will turn when that turret does.
10-02-2003, 11:45 AM
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tornado2099
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Join Date: Apr 2003
Location: United Kingdom
Posts: 80
the 'nifty' thing u refer to is called the link tool, look in the top right corner next to the arrow pointer
10-02-2003, 07:40 PM
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DeathAngel
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Join Date: Aug 2003
Location: the Netherlands
Posts: 228
Quote:
Originally Posted by
key0p
you want it to turn
with
the other gun right? if its attached to the turret the other gun is on it will turn when that turret does.
no it doesnt, it moves along a circular path around the other point that pitches.
and no, the link tool doesnt work for this either, I tried that until the whole damn thing moved BUT the other turrets
10-02-2003, 07:41 PM
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DeathAngel
Senior Member
Join Date: Aug 2003
Location: the Netherlands
Posts: 228
Quote:
Originally Posted by
tornado2099
the 'nifty' thing u refer to is called the link tool, look in the top right corner next to the arrow pointer
and its not on the right but on the left :P
10-03-2003, 11:24 AM
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tornado2099
Member
Join Date: Apr 2003
Location: United Kingdom
Posts: 80
oh yeah lmao
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