Is it possible to make a part of a model turn when you attach it to a bone that is NOT on the model-parts own rotation axis ?
and by turning I mean pitch while staying in place.
I got it working with 1 part but I want to give 2 different parts the same pitch.
I made 2 bones on both part-axises and linked both parts to the bones but now I need to link 1 bone to the other, but in a way that it wont move instead of rotate when the other one does.
anybody have any suggestions ?
I'm going to try it in-game in a minute but when I rotate the bone in RenX the parts affected move out of place, instead of pitching.
you see the bone is in front of 1 of the parts, so when the bone turns, the part that is behind it begins to MOVE along a circular path of the bone rotation, and NOT rotate on its own, it does not PITCH but it MOVES (in RenX that is. I'll try to load it but I have few hopes...