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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-30-2003, 07:07 PM   #1 (permalink)
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Default turning parts to model

Is it possible to make a part of a model turn when you attach it to a bone that is NOT on the model-parts own rotation axis ?
and by turning I mean pitch while staying in place.
I got it working with 1 part but I want to give 2 different parts the same pitch.
I made 2 bones on both part-axises and linked both parts to the bones but now I need to link 1 bone to the other, but in a way that it wont move instead of rotate when the other one does.
anybody have any suggestions ?
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Old 09-30-2003, 08:44 PM   #2 (permalink)
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*stares blankly* What??
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Old 09-30-2003, 09:08 PM   #3 (permalink)
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If your asking if you can have a turret on a turret then the answer is no (I think). You need to express yourself clearly
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Old 10-01-2003, 01:30 AM   #4 (permalink)
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ok, to simplify things: how do I give 2 objects the same turretPITCH ?
(objects are not located at the same Height, Width OR Length )
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Old 10-01-2003, 07:41 AM   #5 (permalink)
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through the ini's i'd assume
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Old 10-01-2003, 10:10 AM   #6 (permalink)
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Quote:
Originally Posted by DeathAngel
ok, to simplify things: how do I give 2 objects the same turretPITCH ?
(objects are not located at the same Height, Width OR Length )
you link them to the bone thats gonna make the elavation most likely the turretel bone then link it to the turret bone
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Old 10-01-2003, 01:30 PM   #7 (permalink)
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I'm going to try it in-game in a minute but when I rotate the bone in RenX the parts affected move out of place, instead of pitching.

you see the bone is in front of 1 of the parts, so when the bone turns, the part that is behind it begins to MOVE along a circular path of the bone rotation, and NOT rotate on its own, it does not PITCH but it MOVES (in RenX that is. I'll try to load it but I have few hopes...
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Old 10-01-2003, 02:01 PM   #8 (permalink)
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just as I susspected: 1 part pitches correctly and the 1 behind the pitch bone moves up and down along the model when pitching.

Is it possible to designate 2 parts as pitch ?
I'm gonna try giving them 01 and 02 tags but I doubt that will work


edit:
check, it doesnt work
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Old 10-01-2003, 07:27 PM   #9 (permalink)
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ok, 1 more try:

how do I make an object that rotates when another object is rotated.
So just inheirig rotation, NOT movement.

anybody ?
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Old 10-01-2003, 08:33 PM   #10 (permalink)
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Are you using both turrets? If not maybe you could stick one on the other and give the turret on top 0 turn rate like the comanche.
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