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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-01-2003, 10:37 PM
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#1 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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Blinking lights - solved
does anyone know how to make a blinking light through animations?
Something like the overlord's propaganda tower, basically i want something that blinks in and out.
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10-01-2003, 10:41 PM
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#2 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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or its just a particle that blinks, its simple
oldfaq
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10-01-2003, 10:48 PM
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#3 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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no, it's part of the model, i wanna know how to do that, if anyone knows.
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10-02-2003, 07:47 AM
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#4 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
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u can do the bones like I said whihc is a lot easier
oldfaq
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10-02-2003, 10:09 AM
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#5 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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I haven't done it yet, but i would assume they just attach a blinking light particle effect to a bone like Oldfaq said.
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10-02-2003, 08:30 PM
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#6 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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the propaganda tower on the overlord does it, i opened the model, and looked over the animation, but i can't see what does it.
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10-03-2003, 12:19 PM
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#7 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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Its not a model animation  If u mean the funky waves it emits then thats part of the prop tower logic I think. You can probably make the same effect displaying particle effects on a bone or an animated sprite like the healing image.
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10-03-2003, 08:25 PM
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#8 (permalink)
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Senior Member
Join Date: Mar 2003
Location: CANADA
Posts: 275
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well, it is a model animation, since it has 60 or 90 odd frames, and the only thing that is animated on it, is the blinking light... on, and off... on, and off..... etc, etc....
If you import it using a W3d importer that supports animations, you can confirm this...
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10-03-2003, 10:15 PM
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#9 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 156
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it is NOT a particle effect, it is geometry, a light texture with an additive shader, set as an emissive lightmap.
Now that thats cleared up, the best thing to do is to link the light to a small object underneath the x and y axis, so it cant be seen ingame, just make this bone sharply move up and down and u can replicate the effect...
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10-04-2003, 12:13 PM
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#10 (permalink)
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Senior Member
Join Date: Mar 2003
Location: USA
Posts: 452
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ok, found a solution, someone on the gmax support forums named kirby651 posted this
Quote:
Graph Editors>Track view>open Track view.
thn in the track view...
Objects>Omni01
thn click the add visibility track.
thn add key frames on the visability track as needed.
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that lets you edit the visibility of an object, to get the blinking effect.
now assign another controller to the visibility controller, it's called "on/off"
then just assign keyframes to the visibility controller and you're doneded
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