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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-02-2003, 11:48 AM   #1 (permalink)
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Default Prizm Laser Effect (Need Help)

I am trying to edit the Laser Generals Tank to have the same weapon as the Prizm Tank in RA2. So far I got it to fire off the multiple lasers but it did it at the start of the weapon and not the impact so it was damaging my unit. Is there anyway to get it to die on the impact instead of where it starts so the Weapon on Death would work for it so it wont require much coding.

Here is my code I added to the Laser Weapon.
Code:
  Behavior = FireWeaponWhenDeadBehavior ModuleTag_05
    DeathWeapon   = LzrPodWeapon
    StartsActive  = Yes                       
  End
I know it can be done it will just need time figuring out the code.

UPDATE
I have found out that it dies on impact but it still launches the lasers in the middle of my tank. What I need to know how to do is make a laser and invisible projectile work together and still show the laser.
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Old 10-02-2003, 01:39 PM   #2 (permalink)
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Default

I Finally have made the effect. Still in beta stages since everything aint timed correctly. well here is a screenshot of the effect.

Edit: Forgot to downsize the image lol.

Edit 2: Is there a way to get a weapon to fire another weapon at the same time. If i can then it will make the weapon alot easier to finish.

Edit 3: ALso I would like to know if it is possible to get a laser weapon to have a projectile as well and still show its laser. all my attempts the laser doesnt show but once i remove the projectile it works but no effect.
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