Thank you now all i need is descriptions but that would take some time though but some are self explainatory. Also there is a LaserUpdate behavior. I wanna know what all I can use with that.
Here is an example code using LaserUpdate
Code:
ClientUpdate = LaserUpdate ModuleTag_07
MuzzleParticleSystem = PaladinPointDefenseLaserFlare
TargetParticleSystem = GenericRedLaserFlare
PunchThroughScalar = 1.3 ; If our target dies, we get this much bigger so it looks like we punched through
End
Also there is this in the laser code ";@todo -- add shot ability functionality (instead of instant point A to B)". Does that mean it is using a point A to B laser and if it is then their might be able to make it do something when it reaches point B.