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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-05-2003, 02:59 AM   #11 (permalink)
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Smuf, please explain this better machanic way
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Old 10-05-2003, 04:33 PM   #12 (permalink)
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The healing damage effect defiantly works I used it in SecondWave but it has its problems, such as I have not as yet found a way to get the unit doing the healing to target a friendly unit, yet if you put them on guard near a enemy they will heal the enemy.
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Old 10-05-2003, 04:49 PM   #13 (permalink)
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Quote:
Originally Posted by Malc
The healing damage effect defiantly works I used it in SecondWave but it has its problems, such as I have not as yet found a way to get the unit doing the healing to target a friendly unit, yet if you put them on guard near a enemy they will heal the enemy.
Quote:
Behavior = AutoHealBehavior ModuleTag_mechanic3
HealingAmount = 25 ;100
HealingDelay = 5000 ;10000 ; msec ; essentially sleep forever, since lifetime is 0, below
Radius = 50.0 ;100.0f
StartsActive = Yes
KindOf = VEHICLE
End
Is that what you're talking about malc? Anyways from what I've seen it works pretty good...kind of like the propoganda tower...but w/o the downsides.
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Old 10-05-2003, 05:29 PM   #14 (permalink)
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Nope all of my stuff is in the weapon.ini file its a actual unit which has a repair arm which then targets the damaged vehicle or structure.
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Old 10-05-2003, 06:54 PM   #15 (permalink)
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ah well try that *points up* phoib helped me find it...
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Old 10-05-2003, 07:49 PM   #16 (permalink)
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Weird module tag name :P But I guess its good because it avoids conflicts the screw up the WB.
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Old 10-05-2003, 08:04 PM   #17 (permalink)
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Quote:
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Weird module tag name :P But I guess its good because it avoids conflicts the screw up the WB.
lol...I kinda gave up on using numbers after the first couple hundred wb crash's...
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Old 10-07-2003, 02:37 AM   #18 (permalink)
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Quote:
Nope all of my stuff is in the weapon.ini file its a actual unit which has a repair arm which then targets the damaged vehicle or structure.
The Battle Drone does it....i know it only does it for the parent vehicle....but maybe it could be based off this?

Or maybe there's some sort of "preferred against" condition such as ally that could be applied to the weapon....dont think i've ever seen that though, so its a shot in the dark
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Old 10-07-2003, 01:34 PM   #19 (permalink)
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We looked into that and its all drone based code it wouldn't work on a normal vehicle.
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Old 10-07-2003, 06:53 PM   #20 (permalink)
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Would it be possible to create a drone that is linked so closely with the master that it would appear to be just a repair arm? Otherwise it could be just an invisible object that creates the repair sparks and such.
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