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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-06-2003, 10:47 AM   #11 (permalink)
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Quote:
Originally Posted by Dem0nEgg
Smurf... I disagree with you on this one... one of the only things in red alert 2 that I would keep even if I was doing a red alert 1 mod.... would be the coils.... I mean they used to look so ..... unstable and .... argh they remind me of a dalek or something!

(cool pic tho m8.... is that from that renegade mod, or is it a beta shot from the red alert renegade westwood were actually gonna do at one point?)


lol.... anyway red alert 2 is too cartoony...... what kind of mod is this?
http://planetcnc.com/images/image.as.../in-game08.jpg

another pic, this one being from ra1 itself (and the others were from renalert...the mod for renegade)

-and yea, thats nice...I like the ra1 version better...
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Old 10-06-2003, 08:15 PM   #12 (permalink)
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Here's the new host for now..

http://free.hostdepartment.com/k/khris/index.html


We might move to planetCNC, some time in the future... so we'll see where that takes us. For now, just a basic, simple website......
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