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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-29-2003, 12:53 PM   #21 (permalink)
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Very nice. I've got my own silo:



That's actually an older pic, I've fixed the skin now. I've got everything t work great, it even comes down staight. But, there's still a bit of the old code left. The missile STILL takes off on it's side! :tard:

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Old 11-29-2003, 01:37 PM   #22 (permalink)
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Pcteen, what did you do to set it up like that, I like it like that.
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Old 11-29-2003, 02:37 PM   #23 (permalink)
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My US nuclear missile lands & explodes correctly, but she starts like the cruise missile. I would like that it starts like the nuclear missile from China! But this is only possible with a fixed .w3d model, so I read it in this thread.
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Old 11-29-2003, 02:43 PM   #24 (permalink)
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Easy to do Opals all you have to do is go into the ini and find the building and find in the conditionstates the launchbone info and change the current bone to Missile.



Plus if you modify the w3d then it wont fly on its side like a cruise missile should.
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Old 11-29-2003, 02:52 PM   #25 (permalink)
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I did not find the entry of the lauchbones that are also in the XXXGeneral.ini? Or in another? If I know, in which file the entry is, I need perhaps quite no new model...
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Old 11-29-2003, 02:54 PM   #26 (permalink)
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Thanks, Opals25! =) I pasted the ICBM skin onto the Chinese nuke, and copied the code from it. I'm still not sure why it takes off on it's side, it just doesn't make sense.
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Old 11-29-2003, 03:25 PM   #27 (permalink)
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It's because it's a cruise missile.
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