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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-06-2003, 04:03 PM   #1 (permalink)
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Default WIP: SR-71 [SPY PLANE]

I just start working on this one
model just finished
I wondering if it wroking in ZeroHour?If I just do coding the same as Original Ver. of Generals, because my country doesn't sell ZeorHour
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Old 10-06-2003, 05:10 PM   #2 (permalink)
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Yea, if you have it coded right for Generals, it should work fine for Zero Hour. Btw, nice model!
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Old 10-06-2003, 05:50 PM   #3 (permalink)
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GREAT model, but the plated areas aren't defined enough in the skin. You should add higlights in one dirction and a tad of shading in another.
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Old 10-06-2003, 06:07 PM   #4 (permalink)
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he did say that he just finished the model...so I would assume he's still doing the skin
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Old 10-06-2003, 09:20 PM   #5 (permalink)
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Brilliant Blackbird, Always loved that plane for some reason =)
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Old 10-06-2003, 09:27 PM   #6 (permalink)
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talking about how fast the aurora is supposed to be, does anyone know how fast the "real" aurora is speculated to be? coz the ingame version is good for a game, but i have heard it can go mach 6 and higher
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Old 10-06-2003, 09:31 PM   #7 (permalink)
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Mach 6 is what I am hearing to, though its still not technically "real" so we can't say much.
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Old 10-06-2003, 09:31 PM   #8 (permalink)
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do you remember when we were being told (back under westwood) that the aurora would go so fast it would create a sonic boom that would actually damage units or something...... and that it would have cool effects.....

it turns out to just be a plane that is just invincible on the way in......

YAY to EA crappification :|
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Old 10-06-2003, 10:26 PM   #9 (permalink)
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I dont think the skin has to be too well done, if it is going super fast you may not notice it.
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Old 10-07-2003, 02:27 AM   #10 (permalink)
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Hello Tor!
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