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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-07-2003, 11:19 AM   #31 (permalink)
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Quote:
Originally Posted by Dem0nEgg
Our mod IS moving forward and wont end in a train wreck
Our mod TOO!!!!!!
Quote:
just like this ww2 mod has some nice factory models maybe...... but the units are crap (no offence..... I like the german artillery)
Plz post what can be changed, so we can do that! We're still making many models!!![/quote]
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Old 10-07-2003, 11:34 AM   #32 (permalink)
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Mongoose,
May I please ask you to remove all large sized images that were uploaded here.
You can link them through [img] from your site, but dumping them here on Deezire's site, will close down his server , because you busted his bandwidth.
Deez said he would remove all possibility for uploading if bandwidth keeps this high..

Please read :

http://www.deezire.net/modules.php?n...ewtopic&t=4751


just think again:
although the images are only ±100kb, the topic has been viewed 247times so far...that's 24.7Mb of bandwidth being wasted...
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Old 10-07-2003, 02:40 PM   #33 (permalink)
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It's sadly true. I've seen many good mods come in go since the RA2 days. :/ I'm working on my mod all alone, seeing as my skinner seems to have dropped off the face of the earth. But, I'm not going to quit, because there's so much that's already been done, not to mention this was my summer brainchild, back when I was a noob to REAL modding (not just the ini stuff). Now, partly thanks to you guys, I can model, uvwrap, skin, code, map, make trailers (hehehe ), so can pretty much finish my mod on my own. Also, I've found that allying your mod with somebody else's, and keeping in contact will keep spirits high when you're comparing models & drooling over each other's team members.
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